> What is bad thing working in gaming industry? Management. Mostly because we have to try to get creative and technical development work together, which isn't always easy while everyone tries to push boundaries of art and tech. On every project there's a trial and error and back and forths. You have to learn to live with…
https://www.youtube.com/watch?reload=9&v=FCwDoAqFLtk Hair for games in Unreal Engine 4. You can buy this project in my Artstation shop. https://www.artstation.com/marketplace/p/vjan/hair-for-games-unreal-engine-4-project-1 References - https://vk.com/album-139815907_243822311 Haircards was created with Ornatrix. Textures…
Which is bigger? World of Warcraft alone has generated more revenue than the top 20 movies of all time combined. Candy Crush Saga ($6billion) sold for 50% more than the entirety of Lucas Arts ($4billion). http://kotaku.com/activision-buys-candy-crush-makers-for-5-9-billion-1740204224…
Mar 10th, 9:01 pm progress Tons of things to fix... off the top of my head 1. redo pistol grip and safety housing along with mag well, it's all screwed up 2. retractable stock piece doesn't exist 3. front sight flip up, i want that 4. waffle mag is fubared. my process of modeling the waffling separately was a dumb idea 5.…
The fact that Nspace has trouble with RTTnormalmap.fx is because the tangent basis used in DirectX Shader Materials does not match Max's standard material using "Normal Bump". Plus, I wasn't able to figure those out 100%, as they differ (albeit slightly) from anything in the docs or samples. By looking at the sample code,…
Parralax you're right on that note, I am new to normal mapping so its good to find out how to fix these types of issues, I did paint them out and it looked fine, but then i played with the cage and it came out perfect. I know its alittle to much polys its just that I have alot of roundness to my model, but I def should go…
Got the low polys for the tools sorted today, managed to pack all 9 of them onto 1 texture sheet and also brought the tri count down a little its now at 1476 total, although in these shots theres more than one of some assets this is just as I find it easier to have duplicates at different angles when working on textures as…
Here's some concepts from an old UT Master Challenge. http://pre06.deviantart.net/66dd/th/pre/i/2015/183/2/e/ut_concept_1_by_lancerousseauart-d8zp7ek.jpg http://pre10.deviantart.net/a78d/th/pre/i/2015/183/f/8/ut_concept_2_by_lancerousseauart-d8zpjsz.jpg And here's some personal work done earlier this year…
@Sam Leheny Yes I know the realistic 7.5 heads vs 8 or 9 stylized head height. I may have accidentally made the head smaller when I polished it a little and didnt notice. I was going for a realistic sculpt. I like stylized stuff more but I think it will benefit me greatly if I hone my skills in realism. I believe if you're…
Nice thread! I love "The name of the Wind" and its sequel "Wise Mans Fear" by Patrick Rothfuss. Its got a fantastic scientific magic system and genuinely captivating characters and it is actually very well written! +1 to mistborn series and stormlight archive and elemental magic Blood Song by Anthony Ryan and The Painted…