It's been a while since I've applied but when I was doing blanket applications to anything and everything 1 in 10 emailed me a rejection. Game dev companies in particular get a lot of people that have no business applying for positions. When I was at Bethesda I talked to someone who did some of the hiring and they said…
Hey! sorry for bumping an old thread but I has some progress if you could take a look! Here is the model that I'm using which is pretty much finished, feel free to throw crit back at me about it Here it is presented in the engine Here is DX11 Tessellation in effect Lastly here is the displacement map.. (I have got 50% grey…
I like the alien at the top, even if it's a bit hard to read. The old soldier is up to a good start, too. The discolored spots on the skin seem way to small and "sprinkled" on though, but I guess that's just painted on top of the render for now? File sizes are excessive, though. I realize we don't have the year 2000…
Freelancing doesn't mean you have to do everything by yourself. Freelancers go to lawyers or have accountants - so if you are worrying about messing up your organization / communication with clients, why not hire someone to do it for you? Doesn't need to be fulltime, doesn't need to cost you 50% of your income, but just to…
I just need to mention that CD Projekt is a publisher, not a developer. CD Projekt Red, a subsidiary of CD Projekt, is actually much smaller than Bethesda; according to their linkedin profile they employ only 50~ people. To Bethesda's credit I'm assuming that their game is hell of a lot bigger than TW2 . Even if The…
I haven't used the image ratio setting in awhile; I find it simpler to pack my map in U -1 to 1 and V 0 to 1 (so, the normal UV square plus the one next to it). Then when I'm going to export, I duplicate/merge my mesh and with origin action center, scale to 50% in U and move +0.5 in U. Done. Although now that I think about…
I have a great news: you can buy my texture collections with 50% off from March 7 through March 14 on the Unreal Engine Marketplace! "38 Architectural Textures" and "20 Metallic Textures" - you can easily find them in "on sale" section. https://www.unrealengine.com/marketp...tural-textures…
I'm struggling a bit to see the problem here too - I'm utterly obsessed with accuracy in positioning and find max to be a joy to work with in that respect. I can't help feeling the OP simply hasn't got the knack yet, if you explore the behaviour of the snap tools on different subobject types and in different viewports, use…
dreamhost has a oneclick svn solution, unlimited users and space for your repos. my experience with git was the pure horror, the need to be in sync with every file on the server makes it super nasty for art productions, right now we are roughly at 50% of a production and already easily passed the 100GB, if everyone had to…
For the metal you need to have a darker diffuse, like below 50 on the RGB scale, including the gold. Metal is defined by the spec and gloss, with little to no detail in the diffuse by itself. More scratches and tarnish in the spec will really help sell the metal look as well. Here is a quick and dirty mock up to show you…