OH NO! this is totally off the mark. Final Fantasy? the only reference i can find to final fantasy is a poster of FF XXVII in Pritchard's office. This game is way different. There is a style to the game. It's not after realism, but a uniform style with minimalism painted feel to it that blends all of the game together. The…
so i didnt really bother to read what everyone else wrote but here's my opinion. Im currently attending the Art Institute of Fort Lauderdale, graduating in september. thinking back on my time here, all i can say is what a load of horse crap and a waste of time and money. i can honestly say i did not learn a single damn…
The path deform modifier deforms the mesh, so you'll have to export it in form of a vertex animation / point cache, which is why you need Alembic. You could try a Morpher perhaps if the transition between open and closed is linear (but then you probably wouldn't need a path deform). If you want a collapsable animation…
What does a 'day in the life of' a remote artist look like? Wake up, make coffee, maybe put pants on, sit down and work. You need to maintain your own focus and keep on task. Youre at home in front of your personal PC so the temptation to flick over to reddit, discord or youtube is going to be high but you have to resist.…
One thing I've wanted to write, just so people that haven't thought of it can get a decent idea of how far this can go (and why I was so excited about it when rasmus posted it up), is splitting up a single gradient into multiple ranges, to allow for colour usage variants - Valve did something similar with the L4D2 gradient…
started up a new IG for a project I have in the works. Going to be a mixture of game art, tutorials, industry advice and pretty screenshots from whatever I am playing atm. https://www.instagram.com/polygonacademy my views on IG are it should be the place people are documenting their journey/process and artstation should be…
i think i see what you're trying to accomplish - you want to add some randomness into your time function so that it doesnt just go up linearly? if so then i dont think there's any way of doing that with a texture. time is just a single value and a texture is a 2d map of values. try combining other types of inputs with your…
There also is a peace you can draw from, knowing that you have a plan and that if shit hits the fan you're not caught with your pants around your ankles trying to run a marathon. You know that part in a movie where everyone is standing around asking what the hell are they going to do to defeat the big evil thing? And that…
Hey man. Great progress so far. A couple of points I'd like to offer opinion on. 1. Shapes inside the robe. There's a juicy shape at the waistline on the concept, it works well with red ribbons and mirrors top chestplate edge. it's also very much in line with the character's sharp look. I don't know if you were planning on…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…