This is getting pretty crazy, guys you thought were purely good now goin all evil and vice versa. This season is great! I would love to see Ando beat the crap out of Hiro for how much of a punk Hiro is to him. Can't wait to see how Sylar continues! And wtf kind of creature is Suresh? A spider? Can't wait to see how all…
agree on the cow, also definitely the best character in that reel, not that the models are the focus but it is by far the best character/creature of all in your reel, the anims are pretty good and i agree in the points vig just said... just wanted to point out how superior i thin kthe cow is compared to the rest, but thats…
I'm really digging the exaggerated nails and stuff. Head looks good, too. I think he needs long spiky things coming out of his shoulders. You know how some of those anime creatures have them... no clue what they're good for, but they look cool as fuck when done right. I see what you're going for with the S curve, though.
You cant fall in love with a character in a film or book. You are detached and removed from the events. I wouldnt want to fall in love with something that isnt real. In games you can become attached to the personification of a fictional creature. Like the Ico, Shadow of Collosus games. Or the Guards and Scientists in the…
Cool creature man! I kindof have a problem with his biceps, they seem to project from his lats and connect almost to the wrist. I'd lengthen the arm a bit and make the anatomy make just a tiny bit more sense. I could totally just be looking at it wrong though... and it's only my opinion. super awesome sculpting all around…
sounds like a good plan to me. sloths are some of God's finest and most hilarious creatures, I would enjoy seeing a giant sloth skeleton. so let's plan on getting everyone together at this 'large AU Bon Pain' outside the Harvard TStop at around 11:30. Don't come late, or you'll end up making us pay for entrance into the…
i agree with snader, to me it looks like he has a bit of a pot belly, so maybe that can help with the silhouette a bit as baj said. also he looks to be beefier than in the concept (like others have mentioned) so there are some needed tweaks there otherwise its looks awesome, im really digging that creature, so ill be…
Method 1 is very common in a studio pipeline because there might be a pre-built base mesh with a specific rig that all characters might be based on. However, where method 2 comes in is with unorthodox/unique characters or creatures or even complex clothing that needs its own custom topology. Both methods are good and each…
Here's an older draft of a character at 1320 tris. I will keep this mesh around as an NPC character and clean up the textures. The majority of combat will be against creatures with lower polycounts than these characters though, and it's possible I'll need to lower it even more if I want bipedal enemies like this. an…
@nikkiPito Wonderful points, thank you! I'll try to make some adjustments. So far as the style, credit goes to Bioware for their fun, blocky statues, which are a blessing for me because character/creature artist I am not. Honestly I approached the head/bust as an anatomy study focusing on the planes of the face then used…