Wait, your packages/maps are outside of the UDK content folder ? UDK create external reference links if you do this and it can be very problematic to keep your project sane. It's really advised to work inside the content folder and not outside. Otherwise you can get a lot of random problems.
Of course, however they are doing a good job at supporting content creators but if they can give us the right tools to do "their" job (We are suppose to add bones for content that needs it or anything other regarding custom imports) and things comes out the way we want it to, then they don't have to lift a finger.
That is a really good point. If you have a character with a costume it helps to break the figure down Into what substance painter calls sets. You can use the same strategy with any baking package. The advantage with substance is you can have your separate meshes in one document if they are named correctly. What determines…
At Tuatara, we just released our third plugin called QuickThumbnail! No more assets with no thumbnail, easily control how assets look in the Content Browser to have a clean workspace! Features: * Custom thumbnails for assets in the Content Browser * Paste an image from anywhere into thumbnails * Take screenshots directly…