I have moved on to facial blend shapes, which i have found to be pretty quick and easy to do with the correct tools. By using a combination of ZBrush and it's GoZ feature to Maya, I was able to produce and export the initial 17 facial blend shapes with the click of a button! My process in ZBrush was to create a layer (for…
Hey again. I'm not sure if this should be a new thread... but well... Has anybody experience with lightmaps and level streaming? Because when I transfer my landscape or a bunch of static meshes to another level for streaming, my otherwise fine lightmaps become all ragged and ugly. Especially on shadow-edges diagonal to the…
Hi Raven, I think many here have watched u grow considerably over the past year or so. Kudos to that. Ur work has great energy and personality, it's your biggest strength and it shines more through your 2D than 3D, so I wouldn't show one more prominently over the other, even if your main goal is a 3D intern. On that…
@Axi5 Hmmm for some reason I cant download it here at the office, maybe it's a setting in these machines. I'll try at home later. Still, while I can see the script being super useful for selecting every Nth element, I don't think it covers the Grow Ring function, mainly because you can use the latter for a selection of…
Make it the modular-ish way: have a wall you like, then place it along all the room's edges, and stretch them until they meet with the other walls, then merge where the walls intersect by snapping to vertex (using the V key). Or Do it all at once by selecting all those border edges and extruding together. For the 45° I…
Set the W axis to zero, and see if that fixes it. http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-C65A1B09-3670-4E7E-BCFC-13E10C831817 You can use the UV/VW/UW dropdown (top right) to see W. Then select all verts. Then use the Absolute Type In (bottom left) to set W to zero.
For 1 and 2 the Maya Bonus Tools has scripts that sort of do this. For 1 you can select a bunch of objects and randomize translations on the X axis. For 2 there is a placement tool and a simple orient to face tool and probably a bunch of others you could checkout. I;m not sure what you're asking in 3, and don't know the…
I see you're using 4 quads as a plane, which seems like it's a bit unoptimized, especially since you're not using those triangles to reduce transparency overdraw. I'd say use mesh more like this: As for your workflow, using 2 bend modifiers seems a hassle, just make it an editable poly and move those verts around. It's…
Yeah Slipgate's work is amazing! I do apprciate the work done in Maya, just imo it needs NEX just to get Maya's poly tools to work properly. I dunno, maybe i've been spoiled with other applications, but maya seems to be missing a few tools or haven't found that help when doing hard-surface stuff, things like aligning a…