this layout that shep posted would be much better use of the space, absolutely no reason to try and keep this on a square texture. For all the time you've spent here making excuses, and reworking this, you could have made 5 more crates.
Personally I think you made the site to complicated while trying to make it look cool. Simplify it, so that you can get to the art in a nano second or less! Right now I felt the layout a bit confusing, and distracting.
Thanks for the Feed back! I have made some changes to the layout of the website, and hopefully its loading faster. If anyone has any other Ideas on what I do to help its presentation plz don't hold back.
just roughing in my colors and layout, wanting to post now early on to maybe moivate me to finish kinda cheated,, detached hte horn and capped the holes under them so i could make the alpha antenne for the mask
Hey thanks a lot for the tips Stimpack. I finally had some time to rework these pieces. I redid the unwrap for the birdcage, I'll start retexturing it using the tips I got. Here's the uv layout, suggestions are always welcome.
her lips look like bananas, maybe have a closer look at references Same with the eyes, they look like they were drawn out of mind without looking at a reference. I like the UV layout, but check some more references
Just taking a guess here, but I think you baked the concavity map to the high poly ZB model instead of the low poly. You should be able to adjust and tweak the UV layout for the low poly and rebake at any time.
Your site layout is a mess. It's so much random stuff. Some is ok, others are hurting you. For example, that old mythic art test that is a huge miss shouldn't be on here. Also, I see nothing that shows knowlege of zbrush.
Take a sphere primitive, invert it, and then load it into a 3D painting app (like Substance painter). Paint your skybox on that, and then bake it onto a cube with a T-style skybox layout like you see above. The 3D painting app will account for any distortion.
Okay, working on the rear lights. Think I've got a fairly clean result, but I'll see what I missed once I start in 3d. Trying to get some deep cuts in the light layout, but I'm not convinced I'll get the glass to follow the cuts.