Looking for feedback? I find it shallow and pedantic. No, wait. A tropic beach? I never seen one in CryEngine before! Where did you come up with such an original idea? My advice. Add a sun flare, then star-wipe and fade. "(Thread will get updated with a new screenshot after I get a good amount of feedbacks on every image)"…
Thanks for the reply David! and its good to see someone from Leeds met use polycount! :D Thanks for all the advice, and I have tried to implement everything you mentioned into my model, hopefully its looking a little better now. I have attempted to take out unnecessary lines and edge loops that were not effecting the…
Sorry for the late reply. I dont get why it loads slowly, loads fast on my pc, even after I've cleared all temporary internet files etc. Thanks for the replies. @Slave_Zero, it's true that my portfolio also has some pre-rendered stuff with it, but its mostly because if I want to set a foot in the industry(atleast here in…
Animesh, I'm sorry that my reply comes this late, but in the fervor of examination session I have forgotten to check the forums on a later notice (and if I remember correctly the post had to be accepted first and so I couldn't bookmark it). I realize you might not even see this reply, but in case you did and were still…
@Megacorpse : Yeah I agrea. It's a good advice. I will take time to make this. thx :) I have a question about the "Diablo 3 style".:poly122: What is the best way to get the best result ? I mean it's beter to make a Zbrush to bake some map to have a base for texturing ( like this ) Or make a texture from scrach ? I think…
haha. you guys are funny, but its okay makkon, i changed the title.how do you look at art at all? so much has titties. i would hate to see your dad walk around a museum. thanks for all the replies and suggestions, wow, i have gotten more replys on this model only have worked on it for 5 hours than any of my other models. i…
Thanks for the replies. Here's what it looks like in all green: hmmmmm. It does look more fitting, but less interesting color-wise. matroskin: The color was simply an attempt at an interesting color scheme :D . morte: thanks, I don't think I have anything to teach you though! pixelmasher: ^same reply as matroskin ^^…
I have the same problem, the models were made in Max by Relic but they require a unit system of 1 max unit=1m this mean that plenty of things hit the 0.01 units minimun that Max seem to have on most spinner/textinput UI elements. Also the perspective viewport near-clips the mesh if you zoom in on a major body part (like an…
To a degree, everything has been done before. Why not take the concept and run with it. Make it into more than just a replica of one hallway. Maybe carry the theme behind that closed door at the end.
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…