HitmonInfinity: Thanks jhoythottle: Thanks, yeah I still need work on her face it's still just a dynameshed mesh since I never intended on going as far as I did. Yup the hands and hair are definitely rough, I posed the the hands and didn't touch them afterwards and the braid was just a quick job. Not trying to make…
Ive been to the real thing and i think you've done a brilliant job on this. Looks pretty much perfect. I tried to make a version of it for a UT3 map once (yours is about 100 times better btw) so i know how difficult it is to get all those classical details and proportions correct. Is this just a show piece or do you intend…
If you intend to do baking, especially with very high poly models (over 20 million triangles) or high resolution textures, the extra ram may be helpful, so I would recommend the 1070 despite the somewhat slower speed (looks like the 2060 is about 15% faster). The 1070 Ti is a good option as well, it's nearly as fast as the…
I Didn't ignore the feedback I tried going in the direction you suggested but after getting back to him I wanted to sculpt him more defined. I agree he doesn't fit into the "fat swashbuckling" dwarf type, however im sculpting a Dwarf Slayer who I intend to pose mid-battle fighting an Ork warlord and I felt this was better…
Heh thanks Zac, I intend to do plenty of that too! Actually now you mention it, I'm thinking it's probably worth doing at least a full body sketch or two a day while learning the musculature, that way I can start to implement what I'm learning each day into full poses. I've started up a sketchbook thread now and will post…
Well, I've gone away, finished a bunch of other projects and now i'm coming back but some more experience and i intend to finish the whole robot and texture it this time. The body is fully blocked in, there are a few pieces that need high polys but once those are done, its time for unwrapping and bakeing. Very happy with…
Alright! [ame]http://www.youtube.com/watch?v=vhhSOEneoGI[/ame] I've gotten everything blocked out and in to Zbrush. Again, not a monumental update, but a bit of a milestone I guess. The skull on the right bracer is intended to one of a Red Hartebeest. I think hartebeest antlers are pretty slick. Finally at the point where…
@pangahas Actually, I intend to use xNormal for baking the poly paint info. Polypaint is actually vertex coloring, which can be stored in the exported .OBJ. xNormal can be set to acknowledge vert colors when projecting a map, transferring the one to the other. I may be able to give a better description here in a bit once…
i'd go further and say maya was never intended to be anything other than a flexible toolbox for studios to adapt to their ways of working. quite unsuited to the 1 man art machine approach which is where you would expect auto riggers and shortcuts like user friendly renderers and such to come in. from the start they should…
Hey all, just a quick update: Did the doors this weekend, mapping the frames and the shutters onto one texture so I could do them all at once. I intended to make them look as receded into the environment as they were in the concept, with just a little visual interest. Attempting to learn level blueprint stuff to get some…