I disagree about never bugging people on PM - if you have a very specific problem, that you have seen solved by someone else, PM them. If they have the time they will probably respond in some way, or even post the information in a thread for everyone. I've specifically done this when I wanted to know how to achieve an…
My first answer was going to be: Try bumping up the Indirect Normal Influence Boost in the Lightmass section of the World Properties, the default is 0.3 try going higher. but since you already tried that... I seem to remember someone else having a similar issue and the cause was that the normal maps weren't imported and…
Haha! This thread is really amazing. Here are some things from me. Before I buy a computer, in 2003, I used to draw in pencils. Mainly copying photos of (naked) women. I started in digital painting in 2004. I was an anime fan by that time. Currently - 2012 - I paint like this: My first decent 3D model (2005, heavily based…
no Tri is one of your problem . but most of the pinch come from uneven cylinder segment.. also there is no need to chamfer any edge for this kind of object. doing it only makes your work harder. you're not supposed add a smoothing group on high poly model. The whole piece need to be a single mesh/element. If the object IRL…
and modelling toolset from 2010, which fades in comparison with rapidly developing zbr. what is 3Dmouse? I use 2D intuos. I don't want to guess and assume, but autodesk has a shit ton of cash from autocad licensing. maybe it doesn't sound that stupid to actually hire new people if their current r&d are too buzy optimizing…
Object in this context refers to mesh groups, Quixel's corporate terminology for objects within an exported model. The model itself is a file that you load, such as *.OBJ or *.FBX. The mesh groups or objects are contained within this file. Every mesh group must be combined per UV set, basically anything that shares the…
I don't get these reviews. I mean, if you played the 1st game you KNOW what to expect, and I wasn't dissapointed at all. I'm a huge Mafia fan and I got exactly what I wanted. People that cry that it's not a GTA game should play GTA. I like Mafia 2 more than Saints Row 2, Just Cause 2 or GTA 4. This game is pretty…
I'm pretty sure FBX only stores the vertex position offsets for morph targets, and nothing else. I had a similar issue a few years ago, trying to use different UVs on a morph target. But Morpher isn't built that way, it only considers vertex positions (IIRC). You could try to brute-force it, by copying the vertex colors…
Great model, but there's two things about the arm cannon that irks me a bit. First is the location on the arm. Most guns of this nature start at the elbow and cover the entire forearm, which makes them look a lot more comfortable to use when dealing with recoil. It's hard to tell where the gun is situated in regards to the…
Was just thinking about where the overall arc could be going and noticed it's been more than a few episodes since the the German company has shown up. There's certainly enough plot points going in New Mexico with the new distributors. They could certainly necessitate that M60, but it seems strange to me that they would go…