Hello Eric, I'm glad to see I might teach some stuff to veterans like you hehe My guess here: Programmers are lazy bastards, they don't get anything about aesthetic so they rely on their field of expertise: everything new/that they don't know about or that requires work is always too expensive ;) That being said, I don't…
Bunch of handsome dudes writting these up! Props to the mighty Tim Elek for organizing this and making it happen. Creating Environmental Atmosphere with Visual Effects » Tim Elek http://www.ravensoftware.com/blog/2010/06/23/creating-environmental-atmosphere-with-visual-effects/ First Person Animation » David Gulisano…
http://kotaku.com/5130882/hey-game-developers-learn-how-to-use-your-game-writers This article, though short, really touches a nerve with me. It's a trend I've noticed for the past few years: Games that lack story. Or more specifically the story is there only to make the disjointed bits of gameplay seem cohesive. Even…
So I've made a change in plans and am now modeling a different building. This concept is by Erin Lin found on artstation (https://www.artstation.com/artwork/G01N41). Erin Lin's concept https://www.artstation.com/artwork/G01N4 my blockout
yeah bigjohn called it, as I said I dont want to turn this into a normal map witch hunt that some other threads turn into. All im getting at is I rather not have to leave my 3D modeling package to do something thats already built in and change current workflows to integrate using that. Thats where the bad practice comes…
So I've been on here a bit recently especially talking to Eric who I can thank and has been a huge help however I'm still stuck on the texturing process and which way to approach these two particular assets i really am lacking in experience and skill in the texturing department and really want to improve but I'm stumped on…
Hello everyone ! I started the monthly noob challenge 06 and could not finish in time. But I decided I would finish the scene at my own pace, and so I kept working on it here and there. I made a video to showcase it, and some screenshots here. It is not final, I already spotted some mistakes and plan to make another render…
I can't wait for this game. I has all the things I've been looking for in a console game. Insanley fun gameplay mechianics, epic boss battles, epic characters, amazing voice acting, kickass back story and so much more.
Epic Games has released the newest version of UDK. The July 2012 release of Epic Games' UDK Beta has some substantial updates including Perforce integration and an optimized normal map workflow. Read more about it here: http://www.unrealengine.com/news/epic_games_releases_july_2012_unreal_development_kit_beta/ We're…
Paul this art is awesome! So much detail! added to the GoW Art folder. :) You said you had an internship at Epic was this something you saw on their website? or was it for local students? Any advice you can give to others who may want to apply for internships at Epic.