Hey guys. So I was wondering if anyone has tried using Roadkill in Max 2009? Basically the program relies on an OBJ export maintaining edge selections. In 2009, it doesn't seem to do this... I've tried a few different things, no luck. Anyone else have this problem?
I was introduced to the concept of Image Based Lighting while in the hangouts and have been looking around for information on how to implement it in Max. I found a nice little utility to help with this http://www.hdri-handbook.com/sibl/index.html This too.. http://www.youcandoitvfx.com/?page_id=20 However there isn't much…
Hi all, Is anyone aware of a way to make max lock to a viewport so that when the cursor goes off the screen the screen follows? The main issue I am having is that when I'm creating splines I can't scroll the screen at all because you have to hold down middle mouse to scroll the screen and that deselecs the spline tool. Any…
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
I've been using Maya for a while now but Im transitioning over to Max. Im wondering if there is there a way to extract polygons to create a separate object that is similar to Maya's extracting faces to create its own object? Thanks in advance!