you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
Ah. glTF allows you to store separate animation tracks, but you will need to use some code in your target renderer to play them all at the same time. Just recently, a former colleague recently wrote his own glTF extension to dynamically move the clock hands, according to the viewer's local time. Here's a…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hey, Nice to meet you all. Im an abstract artist and I'm currently enrolled in school studying 3D modeling with 3DS Max. I'd thought I'd get online and join a forum to learn more outside of my classroom as a lot of my stuff is done through online schooling. I was wondering if I could get some good advice for starting out.…
Hello there, it is my first time designing a Game UI prototype for my personal Project. Problem is, it looks very boring and lifeless, meaning I have room to improve. Being it my first time, I have literally no idea what to pay attention to and how to make it more user friendly. I hope to get a general assessment how I can…
it doesn't get any better than about 15/20cm per pixel even if you're buying it off Airbus - the difference is that the online services are all pretty heavily compressed. if you're drawing round these things you need to be conscious of the CRS that the data is displayed in - the further you get from the 'origin' of that,…
Just to get my mind out of the design of it all for a while I decided to dive into Substance Designer to get a better understanding of it in general. I do need that anyway so why not now :p Showing something like "this is where I started" is nice so here's my first experiment after I got through one of the YouTube…
Hey there, I'm pretty new to this forum but I was wondering if I could get some feedback on this CRT TV model I'm making. I've been trying really hard recently to really get good at 3D modeling and actually learn industry standard techniques and stuff like that. I plan on duplicating and subdividing this to make a highpoly…