Looks a lot better! There's some weird ghosting around the edges of some of the objects. Also you can see black from the UV map on some of the edges of mattress and the 'tent', you could polypaint these out quite easily in zbrush, and in the newer, Pshop enabled, GoZ you can paint directly to texture. The headlights look a…
I wish it were that easy. My boss can be a tyrant when he's under pressure from a client. It's only occasionally though. But our daily shift is 8-6, and with a 2 hour+ round trip commute, it's really tough to get personal things done during the week. But thank you for your comments on my textures, that's really helpful.…
In a production setting on a game with a relatively minimal art style (i.e. Not uncharted) We usually allow 2 days for basic stuff like brick walls. Something more complex like a woodland floor could take a week. They tend to be 4metre tiles authored at 10 pixels/cm. We don't generally put much in the way of wear or dirt…
kinda most poeple who use it for blending between textures will also have a mask texture, too so it dosnt blend with a perfect gradient. if your interested i cna show you a shader network that does this to blend moss over brick, where im useing my heightmap as a mask so it fills in the cracks before everythign else.…
Ysalex: I think you and almost every game designer out there are having entirely the wrong expectations from games. It's like if architects kept building the same square brick houses, but adorned them with increasingly elaborate texts to elevate architecture to the status of art. I don't look at St. Peter's basilica…
your texel density seems to be a bit uneven in areas and having it all uniquely unwrapped is making everything look really low res. I would consider making a base set of tiling textures for the stones, bricks and plaster. looking at your unwraps it makes me question as to why the door is given nearly the same amount of…
thanks Nitewalkr. I intend to keep this thread as a motivation to update / art regularly :) here's a little piece for tonight. It ended up as less than I wanted it to before I hit a brick wall of tiredness. It feels sort of like it might be an arbitrary blob to anybody other than me - considering i made it, i know what…
I'm open to suggestions :D I'll probably also add some street sign, lamp posts, fire hydrant, possibly a burnt out car, or a car with its wheels stolen jacked up on some bricks. Working on a broken into shop at the moment. Anything which can make this more interesting obviously it initially was just meant to be the alley…
Everything is a little too straight, parallel lines everywhere. Break out of that - knock edges off the parallel, taper some of the posts, make stuff just that little bit crooked. Push your bricks and cobbles so they aren't all pure straight lines of identical silhouetted shapes. I see you've got a little bit going on on…
Luxury? No. Its part of a creative work that's done by a group. This isn't building a brick building following blueprints, lifting an putting items into layers and going home at the end of the day. If this is going to end up being a argument about ego, so be it. Yes, everyone deserves credit for what they did. If that…