Ohh! didn't realize that. It seem that fixed the problem. Feel kinda noob, but I get you cannot solve a problem if you never come across it. Thanks guys! :D
June 2019tG Thank you to everyone who came to Good+ this June! An odd amount of problem solving had to be done that day, but we got a surprising number of palattes prepped.
Thanks Monster! I considered trying the principle behind your script but I had no idea how to actually write the script. Very interesting to see the way you solved it.
solved/ solution for anyone who will have the same problem: convert ur base mesh with the uvm layer on top to editable mesh first and right after that to edit. poly. ->export.
I have had this happen to me before and I believe it is a problem with the faces you are trying to map. In the past I have solved it by deleting the offending faces and remaking them.
THANK YOU! I was having a similar problem with Project All leaving artifacts and Merging loosing the polypaint. Turning off RGB totally solved both those issues for me!
Interesting project - I'm curious to see how you solve some of the attachment problems in 3D. There seem to be many opportunities for creative reconciliation of function and aesthetic in a modular system like this.
Okay, I solved the problem, I simply did not know the right command. I kept using separate UVs instead of polygons > cut UV edges. Thanks for the help.
Anyway, doesn't know how to solve this problem but I found a great script which works fine for fixing the orientation: [ame] https://www.youtube.com/watch?v=OASGbZ2WlEQ[/ame]