Created the base model in Maya and then did muscles and details in Zbrush to be 3d printed, but now i need to add feathers for an animated short. looking for feedback and suggestions on creating realistic feathers, (must be able to work in UE4)
Hi all! Yesterday night I started playing with some ideas. Here's what's coming out - the first WiP. It's going to be a more realistic and a bit different take on Disney's beast : ) LATEST UPDATE: FIRST WiP
Anyone know if there is a way to adjust where the terminator happens on a shader, I'd like to push it backwards from it's default so it is a smooth linear transition rather than having a realistic tight curve.
Hey I'm looking for texturing tutorials(Characters, clothing, hair, animals, objects, etc.) I don't want my textures to be too realistic but not too cartoony either. Any texturing tutorials recommended?? Thanks in advance!
I'm working on my first attempt at a realistic character for games. Still a wip but I've working every day and the body already has a low poly version.
yep daylight system with a final gather and gi solution is the way to go. It does beautiful and realistic outdoor lighting and no need for any other lights.
So i'm not sure if you're trying to make this look remarkably realistic or not. Because the first view of this I really enjoyed, with the over saturated green.