Hey all, I tweaked the cobbles: Nastobi: I don't use polypaint. I bake colour masks in MAX and use Photoshop overlays to add variance. Polypaint is a bit too cumbersome for me :p I use the heightmap/ao and maps generated from normals in Crazybump to help with details and create masks. Jonas and Kratos, thanks guys! I try…
wands and lassos. It took some time to set up but it made prototyping go super fast. Once I got the masks I could spend about 15-20 minutes tweaking colors for new sets. It helps that there are very large areas of color on this with it being stylized, so setting up masks was pretty easy (aside from my tablet being near…
Felix, I've got a question. I often save textures that are composed of separate black and white maps in each RGC channel. For example, A gloss map in the red channel, a reflexion mask in the green channel and an opacity mask in the blue channel. Is there any way I can keep them in separate layers and save them together…
Well....bugger. I cannot launch the SDK, I've tried a number of different solutions found online (it's that dam bugsplat.dll error) not to mention I realise now I don't have the mask texture for masterson which I need to implement into my mask texture! I guess I'll at least have time now to create a brain and upload this…
using multi-sub object materials is usually the same performance as just using more than one object. It's bad practice to be using multi-sub materials in some engines. What engine are you making this for? Another method you could use is having two different tiling textures masked by a larger texture. Or you could use…
Have you tried using a combination of overlay, multiply, soft light and play with the opacity settings plus layer masks? Usually a combination of those makes it look more realistic and you may need to add an adjustment layer with a mask that lowers the saturation in case the overlay mode makes it look too cartoony. Can you…
____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
I have a question to ask thats workflow related. Often times there are times where you need to model something / make something that makes sense/ is realistic/ or realistically works. But sometimes the tasks given to you there no real ref's / guides to follow. What do you do when your in this kinda situation? heres a…
Ah thanks! Yeah I think I agree - my thought process was that there's already a lot of noise, and that I wanted to preserve some flatness, but I think I held back on it way too much. Maybe for next time I'll go for a painted dirt mask, so I can have the best of both worlds.
You should be able to use an anchor point to grab some info from your stitches layer and plug it into a mask. Most likely the base colour channel or the height channel will work best. You may need to add a levels node to increase contrast and get a clean mask. Hopefully that makes some sense. If not, I can record a quick…