Followed the awesome Flipped Normals trim sheet tutorial to learn more about environmental workflows with trim sheets in Substance Designer. One 2048x2048 Trim Sheet used for the entire model. Hope you all like it :D More renders at my Artstation: https://www.artstation.com/artwork/OovX1g
Hey everyone been working on my 2nd level using Unreal 4, level features hand sculpted terrain, and environmental light sources, using the Ocean Plugin for the water. https://vimeo.com/175580647
Hey guys so recently I've got back into concepting 2D and Jinx being my favourite champion the LOL universe and since my 3D skills have been picking up I felt I needed to go back and recreate what I started a few years ago, any feedback is most welcome to thank you
I'm a student at Lawrence Technological University and we were asked to make a model of a prop that we want to make or anything, so what I did was I founded pictures of Nike shoes and I'm going to model it. The shoe that I'm going to model is at the top right corner. Feedback would be helpful on how to make a shoe quick…
I usually sculpt and paint textures in parallel, I adjust both continuously while working. I always have the same UV's and just want to update the model in Painter, but instead everything gets screwed up because of the weird forced reprojection. Please tell me that this can be turned off? I just want to import a new model…
Should have made it clearer, Ogre 3D is an open source rendering engine and the project currently doesn't have a name. I've got some more tweaks to do on the model and I'll get some better pictures up with a head.