what made me wonder is that noone mentioned proxies so far- sure they dont support bones and rigs but some of the proxy systems support mesh/voxel,...(or whatever they pull off behind) animation. check out the MR feature video of this page: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=11007364 here is another…
Have you downloaded the service pack for max 8 yet? If not, you need to. It fixes a lot of these types of issues. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6487160&linkID=5573636
Autodesk put together a good video tutorial, it should get you moving in the right direction. =) http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856 If you have 2009 you MIGHT be able to spline UV map parts of it... but really I think pelt is the way to go for something that crazy.
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…
MdK, thx, yeh mb when get some free time i will change color ;3 Vayne4800 don't understand you realy, but i use this guide for texturing: http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19244
Hey @RedShiny Glad you're getting back into the swing of things. 5 years isn't much of a gap, but there's been a few shifts for sure. -focus on python scripting for autorigs and tools -able to make rigs that can plug quickly into either Unreal or Unity engines -built in dynamics or some sort of muscle system Take a look at…