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Re: 3ds max render to texture quality
Reply by
Talbot
·
Mar 2009
·
Home
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Technical Talk
Nevermind about the padding. I figured it out. I put the padding to 0 and was able to get this. Still not perfect but it is getting there.
Re: Baking Vertex Illumination without using radiosity
Reply by
pior
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Mar 2008
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Technical Talk
This maybe? http://www.scriptspot.com/3ds-max/pits-peaks http://www.scriptspot.com/3ds-max/vertex-color-tools-0
Re: Explode script needed(for baking purposes)
Reply by
Mark Dygert
·
May 2009
·
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Technical Talk
Polyhurtz has a cool way of doing this, animate the pieces. Frame 0 = all parts together. Frame 1 = exploded.
3 results
Re: Rapid Relapse Beta 5 - An Independent Game Pimp
Reply by
commander_keen
·
Jan 2008
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3D Art Showcase & Critiques
you say your using an integrated graphics chip? thats probably it. Set UseBloom=0 in the ini and it should work.
3 results
Re: Low poly models not baking.
Reply by
poopipe
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Mar 2020
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Adobe Substance
You can't bake anything where the uvs are outside 0-1 unless you're using UDIMs
Re: Solved: dDo not generating usual maps.
Reply by
radiancef0rge
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Oct 2019
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Quixel Megascans
did you add warnrunningscripts 0 to the psuserconfig.txt file in your photoshops settings folder and restart photoshop?
Re: BLUR
Reply by
Cheez
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Mar 2010
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General Discussion
Yeah I ran around the beta (beeta ?) a bit last night and was surprised, pleasantly. Neat-0 !
3 results
Re: [beginner] first head model_crits appreciated
Reply by
vavavoom
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Nov 2011
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3D Art Showcase & Critiques
yeah, pretty frustrating as i guess if folks cant see images in the post, then the crits and comments will be 0...
Re: 3ds max bone display modes
Reply by
Nixellion
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Aug 2016
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Animation Showcase & Critiques
https://www.dropbox.com/s/lnsp560kwdinevz/Bones.max?dl=0 Well, exactly, I can't reproduce it either.
Re: RTT MR AO Issue
Reply by
jeremiah_bigley
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Jul 2011
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Technical Talk
kio! You are awesome! I set the visibility of the object down to 0 and that did the trick. Thanks guys! :)
2 results
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