i think its coming along nicely, can't wait to see the tutorial on the eyes. I really wanna see the tutorials you have been reading, they have obviously been working for you.
As Paul says Mike, forget Nurbs. SubD is the way. This is a classic tut. It's not how I work personally, but it's a great tutorial that offers up a lot about topology etc. http://www.thehobbitguy.com/tutorials/polymodeling/
I'll update the tutorial, I think though that 127 and 128 are close enough to not matter *too* much. Also Sinister, I mentioned setting it into an action and even have said action available in the tutorial.
I made a quick tutorial about baking hair/fur to poly strips. It works pretty well if you have poly strips in mind when you start. http://www.vigville.com/tutorials/hair/
I would say never put anything you made from a tutorial in your portfolio because it shows your potential employer I did this with a tutorial and that it was not under skills you would have normally
Even part of a tutorial on the Pulse Rifle... http://www.nextgenhardsurface.com/showthread.php?304-Modeling-M41A-Aliens-Pulse-Rifle-Workflow-Tutorial-Series-Video I only know as I was watching it the other day :p
You probably need to mess with the refinement settings if the results are too soft. Check both videos of this tutorial: http://cg-india.com/tutorials/maya_and_mudbox_workflow.html He runs through the steps of setting up displacements in maya.
Hello again! was a great stream, had some great chats and I also did a little tutorial on how to paint high gloss shiney surfaces. Here is a quick up date of the image and that tutorial. Alex
have you tried adjusting your lightmap settings for the static meshes? heres a tutorial on how http://waylon-art.com/LearningUnreal/UE3-10-LightMaps.htm edit: 00Zero pretty much explained the above tutorial