I will say one thing in regards to this (even after someone Got butt hurt and got me reported and crap earlier!) The one thing I really dislike is the whole indirect way of contacting them in example GAMECOMPANYX@JOBS.COM Its just a generic email that goes to some company. And While on the hunt for work I sent out emails…
I see it more as a whole different medium that requires significant time put into it. There's not a lot of certainty what can be done as far as model generation goes. I know I could make a smart terrain and populate it with streams, trees, fences, houses, etc. But if someone was sculpting a character head and wanted to…
Not quite... the texture gets chunked up into small grids. There's an algorithm that then tries to preserve the gradient of colours across that grid (and at the same time, it compresses the depth of those colours down - red and blue more so than green because the human eye is apparently more finely tuned to green light and…
On PC and for a walking simulator, trust me you dont really care about the polycount :) dont use a shitload of highpoly either, but dont restrain yourself. You will if you ll have problem later. By shader i mean materials you use (For example Unity bumped diffuse is a kinf of shader applied on a material) every shader got…
Well, it's just a very large texture mapped to a mesh using standard UV-mapping techniques. So treat it like a very large unique square texture (although in ETQW the limitation is that the player has to be standing near the area in a plane corresponding to the UV layout - in that sense it's great for terrains since they're…
[ QUOTE ] also eye shape is very off in low poly and high.... [/ QUOTE ] I have to echo this. The low poly is not ready and it is hurting your high poly in a big way. The skin around normal human eyes are not sunken holes with spheres stuck inside. The skin lays over and around the eye. Right now your character doesn't…
Great work kungfubilly! I like the first character though he kind of bugs me from the waist down. You have such a nice, smooth style for the upper half, then the crotch/thighs are SO busy. That area draws my eyes to it in a bad way. The polygon use down there seems kinda jumbled and out of control. Some of the pants…
Hello I have questions about workflow and what software to use certain parts of my project. Its a personal project that I want to make in my free time. I have some expirience in 3d modeling (max, maya, zbrush) and i can make handpainted textures well. I want to make a 3d scene of a small village. Model: houses,…
Hey guys, wanted to show a little game that we did in 3 days time for the November Game Jam over at the UE4 forums. I was as one of the 3D Artist for this game and some basic animations, let me know what you guys think, thank you. Contest winners will be announced on the 20th, hope you enjoy :) . List of Team Members:…
Hello all, Lucozadez and I are teaming up for this one, we are both doing our last semester of our last year at University so we thought if we team up we might be able to make a reasonable environment due to us both lacking in time. Our aim is to create a throne room that looks fit for an Elven King. We like the whole idea…