0. Introduction This document is aimed at newer character artists who may be unsure on their design process in regards to making a game ready character, or who are looking to learn some different workflows. I feel I have learnt so much since joining polycount, and socialising with other artists on Google Hangouts, that I…
Thank you for answering! That's her describtion in the book "the assassin flowed across the milky white marble of the floor as though on ice. (...)the assassins legs were long and multi-jointed, fused together just above the ankles by a spar of metal, below which her legs ended not in feet, but in a complex series of…
Well, my first experience with Fab was absolute rubbish, coming from using Bridge to manage Megascans stuff: No more one click download - Bridge would pull all the files, Fab has things separated and downloads them as zips :angry: No more shared local libary - I have a library in Fab, but it just tells me what I "own". I…
Not a bad start indeed mate. A few things: - Try to capture the feel of that face. Her expression surely has character to it. She really gives the feeling of " solitary, experienced and strong captain" . You can pose her face just the way you posed her body in ZBrush so go for it ! :D - She wear silk garments underneath…
Hi Kaionluong, You're off to an impeccable start. I think the piece's general direction works nicely and the foreground character could benefit in some anatomical changes to the length of her armed limbs being consistent with one another and her chest area which are almost overly spherical especially for that looser…
I started sketching some thumbnails for each of the ideas. Not that I have something clearer now xD I still not knowing which one to choose For Taliyah I wanted a dinamic composition, showing her throwing stones or surfing. I love the long sleeves of her design and think it can give a lot of flow to this kind of…
Hello! I’m late to the game but determined to finish this one out! In
addition to the run cycle, I think I’d like to tackle a recall animation! I will be using the Lyette rig by Kiel Figgins: https://www.turbosquid.com/3d-models/3d-model-rig-animation-1238165 Lyette’s design reminded me of the Merchant job from…
Even if the glasses are clean, seeing her eyes would be better. (You can still maybe attach her glasses to her belt or around her neck with some lace.)
1st off thanks for taking the time to run the map and write this up that's great I really appreciate it =) 1) The light bulbs. They are actually pretty common even on modern aircraft carriers. The reason is so planes can identify the proper vessel at night. http://dl.getdropbox.com/u/1306131/060302-N-1658A-002.jpg…