Why not just get rid of the caddies... they're the most annoying things... ughh When I tried the 2011 demo, the caddies were the most frustrating things, sometimes the numpad doesn't work, or they move around like crazy, the hotfix apparently fixed them, but really why not give a option for the old look. 2008 still is my…
From what I've seen, yes, these features and the older tech demo that showed off Crysis 3 tech will be coming in the update. Crytek is doing away with some free SDK restrictions(like working offline), but they haven't said anything else. I'm pretty sure the free SDK has all of the same features as the licensee version,…
Some info about Epic's approach [they will post more detailed guide later AFAIK]: https://www.fxguide.com/featured/epics-unreal-engine-open-world-behind-the-scenes/ https://www.unrealengine.com/blog/creating-assets-for-open-world-demo https://www.unrealengine.com/blog/imperfection-for-perfection…
Thanks Slum! I can't recall if it was a conscious choice or not, but he does have a bit of Ash in him. The 2d crossed swords animation was animated by Won Choi one of the concept artists at Robot Entertainment. I like those dances too. :P Thanks michael_Curtiss, appreciate it! Great felipefrango, I hope you do get a chance…
Thanks for the plug, Paul! :) Here's a little demo about sending a simple object to Sandbox. For reference, the official Crytek exporter requires about a dozen steps. See how many you need with MayaCE3... [ame=" https://www.youtube.com/watch?v=Z19kd-EqQmo&feature=g-upl"]Export a simple model with MayaCE3 - YouTube[/ame]…
Yeah don't. Don't want to see a demo reel with some kid chasing a butterfly, and then someone getting smashed right after lol. Just keep that stuff private. I don't know if someone will see the animation and will call out what's wrong with it, or just see the animation and wonder why they're looking at it. That's a…
I thought the on stage demo showed a lot of promise. It basically looked like real time mocap. At first I thought it was preset animation that would play after it recognized a basic input but then the guy adjusted his pants and the game char did the same and realized all his actions were the same as users, which is what…
taking things out of context will often make them look far worse. many a father might be proud of an ashtray their child slaved away on in kindergarten - but if you remove it from the 'omg first piece of art' it looks pretty shitty. spore gets people involved with the game, excited about making art, eager to share what…
I've got to go with AtticusMars on this one. I prefer the old arms, the extra bulk made them feel...well, all demony. Granted, adding the fur type texture will probably bring back some form. Are the nails hidden or is there another reason why you ditched the nails?
Hi there everyone! I've been posting some material over the forum later on but I wanted to open an official thread for our upcoming game Hunter's tale is a pixelart action rpg inspired by milestones such as monster hunter and the zelda series. Right now 3 people are working on the game (graphics, coding and music) and both…