Hello Ben, i contact you about your script that help defining UV grid to snap uv point to every pixel of our texture 128² to 4096². I've seen that if you open the "Snapping Options" and turned on the coordinate rounding to "force fixed" instead of "fixed" you can use the move tool to snap a point to a pixel center just by…
I would argue to keep the community Adam, you need to require one of the eight BE a student or hobbyist for each team. That yes, by god, they may not be up to the rest of the teams standards, but working with them will help them get better. Just limit what these people do to the smaller things in the project. Otherwise its…
Come on sushi off a conveyor belt how fresh is that! It's like Apples version of this: Yea, she's a PC. Right down to the pretentious atmosphere and overpriced, undersized goods! I'm also not sure they're set up to handle a large group? I'm in for any type of place anywhere, east or west it doesn't matter. Preferably some…
[ QUOTE ] [ QUOTE ] So, eat 1500 calories and run 6 miles a day at a 7-minute pace. For a 200 pound guy, that's about 800 calories. That leaves 700 calories for your body to get by on the rest of the day, and dedicated weight training is off the curriculum altogether. This sounds like a fitness program for Skeletor.…
hey guys just wanted to say thanks for teh recent advise we have been giving each other. Today I tried my hand at a digital painting,just randomly I decided to try the hardbrush techneque,using hardbrushs only and alot of colours slap erm on and see what comes out,the result was instresting,but at least it stayed sharp and…
Heh, I came from some of the Planet boards which were not the nicest to noobs, hence the defensiveness. What usually happens is I'll take a model, or (*laughs*) attempt to create a new one in MAX and have no texture information at all (now the wrapping-unwrapping tutoral above may cover this exact thing, I am sorry if I…
thought i'd go and disagre with people a bit Polys with more than 4 sides are not really sloppy as long as they are perfectly planar and they are not overly complicated (like part of an arch). Breaking up all the buildings into tiny bits as suggested in the tutorial is INSANE. It's a good technique to build a building…
Zwebbie: Awesome awesome. And i agree. I think you raise some good points and sadly yeah a lot of what your saying shatters my (possibly blinding) optimistic and hopeful attitude. And really what you have is questions for the designers which i wouldn't know where to begin to answer..... but i hope they have good ones.. And…
Hi everyone, Thank you for all the feedback and help. After experimenting with everyone's suggestions, the solution finally dawned on me, and I was able to achieve a perfect quad-based SubDiv sphere using the following workflow in 3ds Max: Standard Primitive Box (set length = width = height, set all segments = 1) >…
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…