Hi everyone, I have decided to share my knowledge about material Layering. I finished my master's degree of Digital Arts. The topic of my thesis was: "Defining Design Patterns for Pattern Based Material Layering in Real-Time Engines". As most of my personal experiences come from the project "Letzte Worte VR", which was…
@Wulf - there is a script for max to make a perfect circle called Loop Regularizer, maybe you can try those? just for a quick fix. @Yoon - it's not that hard to change color in modo, I did play around with brighter and darker version of the coil, but decided to go with this rusted feeling to make it looks match with the…
It's been awhile, but I've finally worked on this model a bit more. I was busy with another project (perhaps I'll post it in the future). Anyway, I've decided shift my focus onto another actress since I don't think Mila Jovovich really fits the body type of this character. I chose instead Lauren Cohan from The Walking Dead…
I would take a couple steps back if I were you. If you are aiming for realism you need to learn how to highpoly/sub-d model. You are not going to be able to get realistic edges and shapes with such low poly counts like you have. Assuming you want to do game art you will need to know how to make these sub-d models in order…
Im pretty new to it myself, but ill give what little advice i can. firstly, it might be worth your while to do some paint overs of the model in photoshop or something before actualy diving into poly paint (i didnt bother with this step and in retrospect it would have definitely saved me some time). secondly build up your…
I would say step 1 is to actually get started and start producing the blog and content. People will be much more inclined to hop on board and contribute if you already have a baseline of content for people to dive into and not just an empty site. step 2 would be to consistently put out high quality content and start…
I think the main problem of Mari is that it was created around Photoshop style "painting". While my workflow has always been driven by a principle that could be expressed as " less you paint by hand , better textures are and less time they take" So my textures are rather assembled than painted. From fragments rendered in…
I totally agree with PixelMasher, I have worked with a lot of students over the years. Most environment artist use their compositional Artistic knowledge to make their work better. Knowledge in the fundamentals like Light and Shadow, Color design and Com positional theory make it into the environments way more than 2D…
Hey lkruel, I'm really liking Kuadro so far! Here's a few things that came to my mind while working with it and would be nice to have. Image scaling: Holding down CTRL while dragging one of the corners scales the image with the current proportions. Right now if I want to scale a image bigger, I have to drag to scale the…
I don't know... I think its a good thing for people to talk about the dark and scary side of the industry, that way people know they aren't alone and other people can prepare for the worst and be pleasantly surprised when they manage to ferret out some of the great places to work. If you're coasting along with your head in…