I think splitting things up by package (assuming you mean programs ie max maya etc) is bad juju. Engines, sure. They all work differently and have very specific ways of doing things. Programs on the other hand can be easily abstracted between each other. Dividing into package sub boards means less people will put eyes on…
Thanks for the great ideas guys. I did a sinus rinse and I immediately felt better, then a few hours later back to the same old. Freaky shit running water up into your nose and magically not drowning. I'll try the vicks thing tonight. My brother is allergic to most of the same stuff I am, and he did shots for a few years…
[ QUOTE ] http://www.filmfocus.co.uk/newsdetail.asp?NewsID=306 The wrestler-turned-actor told us that it wasn't going to be like every other action movie coming out these days, "What's great is that the monsters in Doom are not CGI monsters," he said, "they're made by Stan Winston studios so these monsters have weight and…
I'm not sure that it's really a question of doing anything 'wrong' per se, since the maps above are using default settings from both packages and I'm talking about the huge quality difference. In Maya transfer maps you pretty much only have these options to fuck with: File format Bits per channel Occlusion Rays Occlusion…
Looking cool already, sense of there being a magical world there that makes me want to explore it. As far as presentation goes, whenever I go into Aggies and look at all those little new england, or dickens buildings and disney pieces I can't help but feel thats the best way to present these sort of little mini…
Thanks for the tut warby, looks good. A couple things I noticed... The gradient can be thinner, and don't think you need the magic wand if you make the grad half as wide. Kills less of your detail that way. Middle-gray is really 127, because Photoshop uses 0-255. Re-normalizing won't break the map, try it with Nvidia's…
Off the top of my head, I imagine the new meshes get skinned to a common skeleton and then exported by themselves. Either the bones themselves act as markers or custom tags are used to keep track of the places different kinds of armor can go. Animation data is stored, saved and can be loaded into most skeletons. 3dsmax has…
I really like it overall. While I absolutely love the feeling of Jana's Living Room, all the details, it looks like as actually someone is living in there But I think it takes to much time of the reel. While I do like the camera movement, I would either speed it up or cut the slower "end segments". Often I felt like, "Okay…
It's a tough topic man and I know the feeling of not wanting to do anything after work. I won't give you all the inspirational quotes etc because you already know all of them probably. If I were you I'd ask myself: Is pursuing a career in game art (or whatever it is you want), really what you want to do? If you can't…
If it's not the same on the left and right side it sounds like it's not symmetric and the edge of the low and high are not right on the axis. You might be baking the curve of the highpoly's edge but this should be the same on both sides. Rip out two adjacent tries of the lowpoly blade edge and just bake them. You can also…