thanks for the comments Yeah, I've been fighting the handling the last few days..... I've come to the conclusion that no matter how much i change the handling with the actual handling file, it doesn't make really any difference. I think it's based on the pivot point in zmod/Max. So I need to adjust it that way. About the…
Hey everyone. So today i've started to sculpt Tom Hanks for my university project and hope to achieve hyperrealism. It would be great and appreciative if you guys gave me feedback + tips. I will be posting daily of my progress so stay tuned xD
Is Topogun or 3D Coat a good tool for hard-surface retopology, or mostly for organic stuff? I'm going crazy having to retopo guns and props manually in Maya. :(
Hello, I am looking for hard surface work. I specialize in realistic weapons, but also have experience with more stylized textures. I am available full time for freelance. See my website for more examples of my work: Website: www.jaredswanson3d.com
Hi! I think best read up on snapping in Unity. In this case vertex snapping might be of help. You can also set the position of all selected objects on an axis and align that way. When working with modules, I would switch the tool handle position from 'center' to 'pivot'.
I can't relate to not being able to enjoy video games because "I can't win" or whatever, in fact I'm the opposite, I didn't win in the best games of Apex Legends I had, I just felt like I was the most supportive, getting the most revives/respawns and generally supporting others. The most cringe Apex game I played was one…
There's also a few new addons in the making and as it looks to be released soon which will make the Grease Pencil / Sculpting workflow even more efficient. I've been using the prior addon by Aleksander (the dev) but it can only be super rapid and easy since Jama is now in the team, helping with the ideation and planning of…
You need a cage file to get better renders on cylinders. This would be something with the same topology as the low poly, but "inflated" to encapsulate both the high and low poly meshes. I wouldn't even auto-generate one in this case, make it by hand. It will also help to change the highpoly's bands to be slightly beveled.…
Haha!! Awesome Danshewan. I just jumped on PC to post a link to the Kickstarter we are working on and you beat me too it! We might need to pay you for PR mate. The team and I are really pumped to be finally spreading the word. We've been working extremely hard on getting this ready to go live and so far the reception has…
I think you're combining too many styles of armor there. The chain & plate combination is fine for the transitional period around the 14th-century, but the studded leather bracers and leggings just don't fit. The mail coat was typically longer, reaching almost to the knee, with the splits on the side rather than the front…