http://wiki.polycount.com/CategoryEnvironmentFoliage http://wiki.polycount.com/CategoryEnvironmentTerrain Creating Foliage for UDK has a bunch of great workflow info. Applicable for bushes and trees. You can also use Paint FX in Maya to create the high-res branch and leaves for baking your maps.
Nice!!! Great tip to add two different turbosmooth modifiers to create the high poly axis so clear and smooth. I will try the nex time I'd have to create any prop. ^__^ Would be awesome to share the way you make the baking and texture!!!
THIS IS A FULL TIME POSITION FOR OUR STUDIO IN BUCHAREST, ROMANIA Computer generated imagery is all around us.
Consumers accept this as the new standard for visual communication and that
fuels the desire for similar experiences elsewhere. INDG believes that at some
point in the future all products will be virtual to…
Small update. And a new issue. Here's the crazy workflow I did:* Created a silhouette vector line object in Maya and extruded it * Brought that into zbrush and gave it some better depth (and that's how it got doughy) * Brought that into maya and used the quad draw tool/make live button to make new topology * Then modified…
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
Available for small and short term creature and character projects - In the industry since 2016 - Communicative and willing to take critique and make adjustements ( But not endless/forever adjustements mind you ) - Based in Germany Contact me via Polycount/Artstation. https://www.artstation.com/fpk
The final image turned out great, nice one! And thanks again for creating this thread, its been super helpful! One day when I reach a higher level as an artist, I will try and pay it forward and create some tuts and threads of my own :)