Hey all, I've been working on my indie game Silhouette for the past 5 years and it's quite nearing completion. The only thing left really is the dialogue and NPC animations. I'm a jack of all trades designer meaning, I can animate, just not exceptionally well. I bought a perception neuron moction capture suit, but I'm…
I'm part of a project that aims to change the default silly hat wearing, bullet shooting big men of Team Fortress 2 to the silly hat wearing, bullet shooting little girls of Touhou. We already have models done, but the models are of horrible quality and we're looking to redo them so that they both look nice and match up to…
OK, there are questions at the end of this :) I started off modeling several years back using a nurbs program, Rhino and I also use Solidworks. A couple of years back I started looking at poly programs and began using max. Having a background in product design most of the things that I model are mechanical objects with…
Intro School is coming to a close and its time for my last school based portfolio piece. I wasnt sure where to start but it hit me to do a piece based on a character doodle I did at work. I have a 10 week limit so lets get started. Goals * · Quick pre-production * · COMPLETE environment as envisioned * · Creative design…
Nailed it. I think you have the perfect amount of wear and tear personally. Not trying to be a dick ^, just a little overwhelmed sometimes when people use wear as a crutch to define shapes on a surface. I think in this case, with how clean the bakes are, let the normals and PBR do the work :) Just IMO. Really nice piece.…
I love Top Gear. If you know where, you can get it. wink wink This is actually from an episode made over a year ago, I'm not quite sure why it's doing the rounds on forums at the moment. Scott: Top Gear isn't a comedy!! It's a serious car review show, that is made in series' and aired weekly in the summer and winter.
System Shock 2 is a great example of a crap-looking (yes even at the time when 1 or 2 year old titles like Unreal and Extreme Assault beat it) great game. for 1999 being the year it was released in it looked like unattractive flat flat hodgepodgery all over. Its audio, gameplay and depth made up for that, however
I guess I suck at explaining stuff, so bear with me. I have two Specs currently, one is the Cornea on the Iris (I will call this IC) and and the other is the internal one is for the Iris. I'm using the math of the bulge of the Cornea as the 'inverted' math to fake the refraction internally, when it comes to the light…
mop, another thing about airplanes my girlfriend says is that they are made of very lightweight metals,and very thin sheets of lightweight metals. so they can fly. buildings arent made to fly and are made extremely hard dense metals. each floor of a building is made to withstand thousands of tons of weight, more than…
[ QUOTE ] Ganjix.. are you.. do you... let me get this straight... ok.. Let's see.. you tried modeling a head after a photo, and the result didn't turn out the way you wanted.. so you.. here's the interesting part.. so you go on to conclude NOT that your model needs tweaking, but that.. omg.. that *all realistic heads fail…