If you know nothing, I would start with quality paid tutorials and joining some art communities. Dinusty and polycount are good to start. If you're intermediate looking to level up, go with CGMA. Cheaper, more focused and modular curriculum, excellent instructors. Or look into mentorships. I did Think Tank online for a bit…
Thank you for your reply! I tried to apply a few of those recommendations, but need a little more time to apply them all, so bear with me! :P I do have an update. I would like to show the community the modular building blocks. Here's another example. I know its a bit too dark!
Here is an update on some lighting finally. I'm trying to wrap this up in the next couple of weeks. The course has finished and I've picked up a ton of knowledge about building modular environments so I'm looking forward to getting another one started. I think the scene is still a bit dark and maybe a little too saturated.
Hey! Gonna pop some more pictures here for variety,the ones i found have a strong element of modularity, some vegetation practising and some minor landscape practising...! Strange village by CordobezWeee (this one also allows for your imagination to kick in and populate the scene!) The Witch's Wagon Home by…
Very cool and realistic looking, could you post some screens from inside the editor - would love to see how you handled things with modular sets. Also how'd you keep the realistic looks along with a sensible scale of props (doorways in particular always come off as either too wide or too tall for me :S)
Looking pretty good. If I had to crit something I would say there are a lot of straight lines and tight right angles. Nothing says poor and ramshackle like a little FFD and fudged up lines. If you're going to build a city, start thinking about working modular...…
Right now its just a modular peice of wall duplicated all over the scene, not so much goin on, there is not even a ceiling. Maybe some cables hanging down or runnig over the floor. A defect panel or something to make it stand out or a focal point. The scene is super greenish right now but that I guess has to do with the…
@Vailias Surely it would be more efficient to just move the player and the camera? When I did an endless runner for a games jam we created a load of modular set blocks and then randomly placed them in front of the path the player was running along. Once they are out of the camera view range they get moved to another point…
Rogelio, thanks for sharing your workflow, this is great. Also great to see you're efficient with your methods. Added to the wiki! http://wiki.polycount.com/wiki/EnvironmentSculpting#Tiled_Cliffs_and_Grounds Can you talk a little about how long it takes you to generate your sculpts, textures, and models? For example the…
That's pretty easy; take a cylinder and delete half of it. Model it into a shape you want to get and then apply a symmetry modifier. Rotate the mirror by 45 degrees and do the same for each side. Viola :) I will add some ribs to it though, to cover the transitions. It's really hard to get seamless lighting on modular…