Because I enjoy talking to myself, here's another pic, I've been busy trying to combine both a dark feel to the level, whilst still having enough light to see what's going on as well as to take advantage of reflections. Disconnecting the skybox from the directional light to lower the sun enough to make it night, I used…
radiancef0rge> Thanks for the tip. Didn't know about this. Seems to be where I load the cube map being the node that calen got an error about. Hmm... Might rework this way of handling the cube map if it causes more issues. EQ> Thanks. No problem. I always just assumed that the term BRDF was any way of approximating…
ah, the night scene looks very promising ;) I would suggest that u add shadowmaps to the mesh right from the beginning if u r already testing some light. Shadows will change a lot your impression form the lighting. Floor has some patter feeling so u could maybe add some more IDs to create a trim along the edge or add a…
Nice execution so far. You could add some details to the back building in the right. It could use some more love. Also add something more to break up the street as well like a sewer with some steam coming from it. It's taking a lot of screen real estate in those shots and will be a focal point if you use those angles to…
No normal maps, just geometry and texture. 2 lights as well...Also I know I could probably take the texture down to a 512 and it would look the same right? Any better? ADDED: I think I might have found something out. I just started playing around with this baking stuff. and I baked a texture map that had the shadows in…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…
Hi barri allen I'm not really sure what you are trying to say, how would you suggest showing the scenes. When you mention the broken floor do you mean the night time or day version, as the night time one has a rim light effect added in the shader that needs adjustment. As for the 2D I might get rid if it's not to peoples…
You got a solid base to push this to the next level, so good job on your current progress. Regarding what @Sajeet said ,I really think you should work up on your lighting. Right now everything is a bit too bright, the dark areas are just not dark enough. Also your light sources does not emit enough light in to your scene,…
Hey, I love the attention to detail and would love to get more screenshots. My critique: I feel that something is off with the textures on the walls and floor. This might have to do with the lighting of the scene, which could improve a whole lot. You have spent so much time on all of the models which really shows, but…
My sky is developing and gets more features. The Dominant Light produces now a Sun, that gets overlayed by the clouds and even tints the clouds before the sun. Next will be the animation of its all and a method to scatter the light through the clouds. But I have a Problem I would be very happy if somebody can help me. The…