Thanks fellows. Iciban, check this out: http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 http://www.polycount.com/forum/showthread.php?t=88799 Pay special attention to Tyson Murphy's tutorials. He's the one.
Small update on Gon. Hair still block-in, but I like the overall shape of it now. Almost ready to retopo and refine it. Changed the face a bit, although I might need to bring the sides of his head in a little more since his head isn't this wide. EDIT- More recent update, thread over…
Ah, I found Joe's old post, cool stuff. http://www.polycount.com/forum/showpost.php?p=1745478&postcount=5 Anyone have experience using nDo2's sculpt mode? Can you edit it after converting, like to fine-tune some shapes, or do you have to start over each time? Haven't really played with it enough.
Certainly looks interesting! A project I backed earlier was https://www.kickstarter.com/projects/1794375019/3dtotals-anatomical-collection-male-figure, it's also an anatomical figure, just more muscle based than planar based. But I figured maybe you could look at their updates and learn some walls they ran into so you can…
Looks good! If you want to take it a bit further can check out the way this guy handled his holdeen armor. http://www.zbrushcentral.com/showthread.php?178440-Holdeen-s-Max-Real-Time&p=1024759&viewfull=1#post1024759