Can you show the modular pieces themselves? Did you use trimsheets for these? What do the wireframes look like? What's the average pixel density, and what kind of grid did you build to?
The relative density thing is a really good point. To give you some sort of metric.. The ideal from a rendering performance perspective is that no triangle is smaller than a 2x2 pixel area on screen so given an expected view distance/resolution you have a measure for how dense your densest geometry should be. Rather than…
Re: Botanist's Sanctuary Breakdown This scene looks great! But it could be presented better. Try to edit the camera path so it doesn't go through geometry, very disconcerting to the viewer. Reduce the lens flares and glows significantly, they distract us from your artwork. Increase the framerate of your video by rendering…
The tl;dr of the Quadro/FireGL - you don't need one. If you did, you'd already know it. Those cards are mainly for people in industrial design/architectural work that need to display incredibly dense wireframes without slowdown. They'll have them at an auto manufacturer to view the entire wireframe of a car with all its…
1) Cut down on the number of renders. Try combining images. I don't think anybody wants to see 4 separate renders of a shoes wireframe. The non wireframe images of the shoes could be done in just 2 images. One close up (closer than you are, try filling up more of the screen), and another image which has multiple angles in…
Mark I definitely hear you on the T-pose thing, I do thing the A-pose is ideal, but again it's the rigging. From what I understand to make IK work right with an A-pose in Maya you need to bones nested in groups, which really sounds like a nightmare. It's something I could do, but I'm not sure if it's time spent wisely. I…
well, you have to seperate 3d for feature films and for games. in feature films, you should definatly make it as highpoly as you have it right now. but to be honest, idont think thats a good wireframe. you got a lot of tris in there, edgeloops that are abruptly ending and stuff. if you had modeled it properly the…
This. Also...there's this trend starting...where people keep making "high poly" models....but they literally model every poly... For example those holes on the wheel hub-cap thing...the wireframe looks insane...not necessarily in a good way. A good 8 sided cylinder hole turbosmoothed would give you that same effect with a…
Hi everyone, I am modeling a fuselage of a small civilian propeller plane and I'm having difficulties dealing with cutting out the windows. I'm modeling as much as I can using subdivisions (Hpyernurbs as its called in my app). I'm also attempting to keep everything in quads, which has been recommended as the ideal way to…
Can you post a shaded wireframe of the model? For example: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#make