There is a few things to check first. Be sure object is smooth shaded and auto-smooth check box is checked in. Guess it's all set already based on your screens. The next thing is Blender with most of it's transfer ways looks like borrowing normals from source object face normals, not vertex ones. Bet it's basically regular…
i used morph targets before, when i animated this face, please don't laugh, lol, that was my first face i modeled and my first attempt at any sort of animation at the time. anyway, i found morph target animation to produce some nice smooth transitions and be very easy to animate with (quick too). basically you copy your…
The straight answer to your question is that "low poly" is relative to how fast your target system is, and the design of the game your making, and how your model is going to be used. For example if you are making a model that will be duplicated hundreds of time on screen then it may need to be pretty minimal but then again…
I've just played through the Raji demo. I love Ico, Journey, Bayonetta, and Genji therefore I am right in the target audience (I've played a bit of PS2-era God Of War games but not enough to have a firm opinion on them). The thing I liked the most about the demo is the way the game is not afraid to have a rather powerful…
8. Highpoly Sculpting - Surface Noise I believe it is important to try new things and experiment in every personal project you take on. Using ZBrushs Surface Noise deformer was one of these experiments. I was introduced to it while watching an EAT3D tutorial and made my own workflow to suit what I was doing. I want to…
What your are looking for is morph-targets and the components. -Morph-target : allow you to deform the geometry on a vertex level. You have a base mesh and a copy of it deformed. Then in the engine you can blend between the two states. You can of course import multiple morph targets. -Component system : UDK allow you to…
Yes this is pretty easy in UDK What you need is a rendertotexture texture in your generic browser (right click and choose "new TextureRenderTarget2D" then in your scene you'll need a camera to capture what you want, go to the actor classes tab in the generic browser and under uncategorized choose "SceneCapture2DActor" then…
Gnashed, thanks for the comments! Yeah, you're right.. the style is a moving target and it is partly subject to the technique. I usually start with random shapes on a page and then start imagining facial features within them and trying to justify the oddities.. like what is this huge form off the side of the head? Is that…
Yep, worth noting however that certain object nodes will only take particular types of objects. Good example is Client Play Camera Shake If you look at the node it will specify exactly what its input is, in this case it says "Target is Player Controller" meaning you can't plug an AI Controller into it even though they're…
building a following isnt something usually happens quick, consistently push good content and people will follow you i am sure there are shortcuts with some social media trickery. but at the end of the day, if you want a quality audience, your audience, you need to deliver the quality content they seek. Our ~53k followers…