Thanks for the ref. Where'd you find this one? I have a folder full of Red Dead Redemption art (most of which I found after I completed this level) but I've never seen this pic before. I get why the high terrain doesn't fit, but why do you say the train doesn't? Also, do you have any suggestions on modularizing the scene?…
Thanks for the comments! The Flying Monk - Thanks, I agree about the nose, I'll revisit the whole body next. I've mainly been putting it off because the whole body shape is probably the most important thing to get right and therefore will drive me the craziest. It's also a little confusing because in his ref he seems to be…
SgtNasty - Hmm, ok. Hopefully it will look better when it is in the scene around everything else that is textured too - if not, I will try to figure out what is wrong with it! Thank you. Alberto Rdrgz - Hehe, I appreciate the suggestion (and it is not dumb!) Like the pillar though, I would like to see how it looks in scene…
Alberto Rdrgz- ya im going to rework the entire lighting ill make sure i get good contrast in there too RoosterMap- ya sky dome will change i just found a nice tut on one. i do plan on making just the top structure of the building holding up the dome just havent got around to it yet. but there def will be somthing ther. in…
Hey, letting ya know, turns out I won't be near my computer just for today. So progress is halted. Anyway, really really nice interesting read on the thread you sent me. Understood half of it, didn't understand the other half. I like how EQ is the Dr.House of Polycount. Yeah so which one should I use? Averaged Projection…