https://www.unrealengine.com/marketplace/en-US/product/9149a10d221544a89cdc4d2e0df67342 Real world scaled,low poly, easy to customize and create LOD's. Also perfect for in simulation genre, logistics / industrial topic. Technical Details Number of Unique Meshes:46 Collision: (Yes/Complex) Vertex Count:211.360 LODs: (No)…
As a Blender user I've made numerous attempts at getting into Modo over the last year couple of years or so but it never clicked, one of the main reasons being that I found ditching the modifier stack workflow was just ludicrous. I recently had a bash at the 901 trial, and had a pretty high number of objects to model for a…
Ohh also, some things I want: 1) A better implementation of Set Driven Key: Give us the option to make a self contained animation block for numerous different attributes across any number of objects, just like set driven key can currently with a few attributes. Make this block a node, that way it can be controlled by other…
I've never been to Niagra Falls, so should I assume that it doesn't exist until I've been there? Parallel shadows don't exist in reality. They may seem parallel, bit that's a function of our brains' compensation for perspective and the fact that our view of the world is distorted like a fish-eye lens. If a light source is…
It was pretty complicated. On a basic level, what I did was set up two different tile generators, and use a a lot of code to control the offset, scale and interstice based on the number of tiles. I made it so that each of the tile generators only showed half as many tiles as was input in the parameter plus 1, then flipped…
I'm so excited for this game, number one brings back some brilliant memories! Like some of you have said, I hope it takes what made number 1 so great and expands upon it, the whole upgrade system I loved and customizing weapons etc. I think I need to reinstall number one... I agree with you odium about number 2, it was…
[ QUOTE ] It's really the vertex count that matters. But I think we artists are just kind of stuck with a legacy triangle-count system. I guess it's tough to think in vertex terms. But the way I see it the vertex duplications affect the model's performance cost, not the number of triangles. [/ QUOTE ] This is wrong. You…
Is this article about "peak oil," a theory involving the production of crude oil following a bell-curve (and the implications once that bell-curve dips down below a certain point)? I don't have the time to read the article right now, but if that's what it's about, I read about this a year or so ago. My friends and I have…
AZ - I don't know where the Randi Rhodes show got those numbers from, but they're just plain wrong, at least compared to the exit poll numbers on CNN.com. And if I remember correctly, all of the networks decided this year to let one or two firms do their exit polling for them, in hopes of avoiding any exit poll fiascos.…
After deciding on my final concept I was then able to begin modelling my character in 3Ds Max. Firstly I used two planes and attached references of the female anatomy from the front and side to help me obtain the basic shapes and appropriate scale for my female character. To begin my base model I started with a cylinder…