Hey all! So I was working on a model that I had already rigged and animated but I needed to modify the mesh so I made a duplicate of it, made the changes necessary and was hoping that when I copied the Skin modifier from the original and pasted it onto the new mesh, everything would still work. I made sure in my…
Moved to royalities section and unpayed,sorry http://polycount.com/discussion/175490/warcraft-3-rebirth-modification/p1?new=1 http://polycount.com/discussion/175492/warcraft-3-rebirth-modification/p1?new=1
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
sorry to bump you again, but just to be clear: if I change the swap 3d/UV function in a way that nothing gets merged at all you get about 7 modifiers on top of your current stack just for 1 time swapping (because I have to juggle between the 3 available channel types in order to swap the 2 propper). I wrote the script the…
What do the UVs look like in Max? Are they all welded, and all facing forward? What does a regular uv checker grid look like on the lowpoly (with letters and numbers, something like this: http://wiki.polycount.com/wiki/File:Uvrefmap_grid_small.jpg) A couple things to try: Make sure the verts aren't split: Vertex Weld…
Hi! Seems i met the same problem, and seems find a strange solution. In 3ds Max modofier stack I aded the tySmooth modifier before TurboSmooth. TySmooth is a modifier that comes with free and grate BTW plugin package named tyflow.
Our team is getting bigger, but we still looking for good members for the Blitzkrieg-Mod team. especially for peoples who have experience in Isle creation and would like to work on our Isle We are also looking for: -Textureartists -Config-/Scripter -Soundartists -and if you're good 3D-Modeler We're happy about every…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
learning a lot about editing normals. After collapsing my bevels and realising that there is a lot of tidying up to do, the shading can easily get messed up blender has a fair few tools to help with that, like smooth vector, reset vector etc you can really fine tune the normals using modifiers and vertex groups to isolate…
the vertex index order is very importing for skinning - once you change it the skin table is not related exactly anymore. With UV you have the build in preserve UV and change UV as well options in the editMesh and edit Poly objects. Meaning that they are much more harmonizing in max as skin data - because as you edit the…