I've just played through the Raji demo. I love Ico, Journey, Bayonetta, and Genji therefore I am right in the target audience (I've played a bit of PS2-era God Of War games but not enough to have a firm opinion on them). The thing I liked the most about the demo is the way the game is not afraid to have a rather powerful…
So I was playing Def Jam: Fight for New York and I thought that it would be cool to do a simple Unity3D game that cloned Def Jam but with rock legends instead of the artists in the original game. Myself and others have put together a list of characters to use in the game but we need people to model, texture, rig and…
I have a small hard surface set piece that I modeled the high poly for and am now UVing the low poly for baking. Normally I would try to lay out Uvs for an object like this with the least amount of distortion as possible. I have for instance this cylindrical piece. The top flat circular part I simply did a planar map in…
:) Hello everyone! It's my first day here. I might be a little out of place here because I am working on a 3D animation film and not a videogame. But all the same I need to float this anyway... I am working on a script for an animated film about the English rock group Led Zeppelin. The film is called "Friends" and takes…
Done! Here is draft 3: Play time! She didn’t like the room. It was big, had toys she had never seen until
that afternoon, a wardrobe that touched both the floor and the ceiling, and a
switch next to the locked door that could turn on all the lamps, which would
fill the room in a mix of white and pink light. Yet, she didn’t…
Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…
So, I've been following Cesar Dacol Jr's endeavor called "Monster Month", and he's inspired me to attempt to complete one monster a day for the whole month. Difference is, his stuff is 100X better, and in clay. I'll be doing it in ZBrush since I don't have clay and tools readily available. I'll also be playing catch up…
Wow, been playing around with this for a bit now and I'm really liking it. I'd always been a ZBrush user up until now but I'm really impressed with Mudbox 2011. Couple quick questions about Mudbox... Firstly, is there any similar materials to the Ralph Stumpf clay matcaps for ZBrush? One thing I really don't like about…