We plan to create materials for UE4 that will dynamically change (change the colors, mud, worn, aging etc) All the necessary information about dynamic substance materials you can find here. https://www.youtube.com/user/Allegorithmic?feature=watch
After 15 mins, the hanging stopped, but it still said "... Cannot decode data." Thanks. I posted the SPP on the allegorithmic help forum as well since I couldn't see a way to post it here. https://forum.allegorithmic.com/index.php?topic=12153.new#new
Well good luck on the material creation side of things. Check out this playlist; https://www.youtube.com/playlist?list=PLAtV7VHdHmqhbADm00NGX5J5uNGSWeaRa Allegorithmic has some kick ass tutorials on YouTube, but this guy is pretty easy to follow and a good way of getting your foot in the door!
Question is ... Professionally speaking is it better to specialize in a narrow field such as texture art or character modeling only or keep it more broad like for an assets designer? And about texturing, is substance designer with its procedural texts really good ( like the guys at allegorithmic say )? Do you think this is…
Hi all. I've asked question on allegorithmic forum, but haven't got an answer. Maybe someone here can help me. https://forum.allegorithmic.com/index.php/topic,22265.0.html I need to combine masks with intersecting islands. https://clip2net.com/s/3RKY7g8 Thanks.
Hello. I'm going to do a Moebius inspired throne room in honor of Allegorithmic being a French company. :) My concept is a little difficult to describe so i'll just post plenty of WIP pics. Software I'm using: Does it really matter
Allegorithmic's video stuff has been fantastic to get into the software with, but looking up a specific function later is a pain. Trying to remember which video it's in and where is very hard. The tutorials that I keep coming back to for years is text w/ good pictures.
:poly122: I have this same problem. They look A-ok at a distance, but is it normal for the exported textures from Allegorithmic apps to look that clear-cut pixelated when you get up close? I'll look later if they answered this somewhere else and post back...
Don't put them in Allegorithmic path hierarchy folder, that path is only for program defaults. you should have a list of folders above that, something like "User\Documents\Substance Painter\shelf\" and in there there's a folder called "materials" - that's where you put custom or downloaded materials.
Hi Poopipe, Can you send me the graph causing the issue so I can investigate about it ? We tried several setup but didn't find a way to reproduce this kind of misbehavior. Thank you for your time. Luc Chamerlat - Q.A Analyst at Allegorithmic