Quick Question about this animation update http://www.polycount.com/forum/showpost.php?p=2165158&postcount=251 So does this mean we can base our animations off of a champion that already exist but we are free to do what ever we please? We can pretty much come up with our own champion and animate their own unique walk/run…
I usually go for jack on the rocks or if im out at a club just a double rum and coke. for spiced rums I prefer sailor jerry's over captain Mo' its not quite as sugary sweet and still has that spiced taste. then ofcourse there is 151.....when you need to take it to the next level haha.
STUNTCOPTER STUNTCOPTER STUNTCOPTER STUNTCOPTER STUNTCOPTER STUNTCOPTER STUNTCOPTER STUNTCOPTER STUNTCOPTER STUNTCOPTER also bolo and netrek As for emulators I haven't emulated PowerPCs myself yet though it is possible to mess with OS 9.1 and X on a Windooz pc, i only bothered emulating an ol 68k system 7.5.5 with Basilisk…
All I have to criticize is the animation of the more horselegged characters (Such as the Reptile and Headhunter) as they look like simple 5 fps animations meant for Mechwarrior or something. Other than that, cool stuff, pretty, runs good on my Athlon 950, fun match last night too, some redundant weapons however.
Yeah, looks like a token sale for non 801 users. I expect 40% off in their Christmas sale, although I can wait upgrading from 701 until I see what's in 901. Hoping meshfusion and something like ACS would be included then. Wild guess, TF saw what Zbrush 4r7's all about and want to get a sale in for new licensess before 4r7…
is there a way to make extrude edge/verts to work with snap? this would very useful for retopology as there is great vertex extrude..! Check this video also when snap is turn on, performance will be decrease so much. I know it's because it calculates too many positions, but maybe there is another way to increase…
Indie games and mobile. (IE, no cinematics or massive ~80k poly counts) Most of those limitations have since been fixed, and it is now largely just game-focused with the extraneous video making stuff removed. As far as I can tell, if you go the maintenance route you pay $795 up front plus $120 a year (first year up front…
It's simple and tricky at the same time, but there's no point until valve will make import option for it. We made physics-based bag for our tournament courier but then we had to remove it because valve. [ame=" https://www.youtube.com/watch?v=FFBtI1_4O3o"]dota 2013 12 10 23 52 04 551 - YouTube[/ame]
Welcome to my thread! I'm Taylor Payton, and as the thread title states I'm a 2D Artist working predominantly in the fields Illustration and Concept art. I've 3+ years experience as a freelancer, and 6 months experience in-studio. Website: www.taypayart.com Contact info: SKYPE: Taylorpaytonart PHONE: 952-564-1062 …
Hey guys, im new to the whole modelling scene :P im more of an animator by hobby. But i want to get good at game asset modelling, since most jobs require multiple tasks :p Right, where do i go next ? Oldest to newest: Mace: http://img180.imageshack.us/img180/958/mace.jpg Well:…