maya 8.5 and 2008 crashes were terrific, it's not just you assuming you were doing someting wrong. especially with 32-bit version of 2008, 64-bit wasn't that bad. I wish I was that optimistic about maya's future releases - right now autodesk is milking the customers out, but I hope there's a certain ceiling for user's…
3 versions back are supported, from what I remember when talking to AD. And yes, otherwise you're out of luck. Which is very annoying when publishers want to make HD remasters and their original pipeline and assets are in Max 9 or Maya 8.5
i finally finished a model of one of your concepts :) i hope you don't think the changes to your concept are to harsh. cheers. https://cdna.artstation.com/p/assets/images/images/005/745/964/large/florian-neumann-r3d-2.jpg?1493465319
This might help https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-139/T poses/category-145/White/category-169/Nude/page/1
https://cdn3.artstation.com/p/assets/images/images/001/790/815/large/pavel-petrov-road-of-rome-01.jpg?1452779492 Hi everyone! My name is Paul, I am 3d artist. I am engaged in the creation of objects and game environment of buildings. I create graphics for board games and computer games. My…
Handplane doesn't support Mikk TSpace which UE4 switch to in version 4.7. xNormal uses Mikk by default. Here's a good explanation of using synced normal map workflow with UE4. http://www.polycount.com/forum/showpost.php?p=2257792&postcount=1845 Also you may need to change this setting in xNormal…
Current blockout progress: @David Wakelin: Just try to eyeball it, the concept image itself has wrong perspective so try not to get too wound up on the sizes etc. Currently my outer ring is 840 units wide, which I may end up changing the area around the back to match the concept more and fake some of the perspective.
the *.fx file will work with any version of maya that has the hlslShader.mll plugin available - i dont know how far back that goes, maybe maya 8.5 . . . the main limitations would come from your graphics card, the shader requires a graphics card capable of shader model 3.0 - anything in the past few years should be good,…
Woo! Ok, so it renders out properly without any fixes through Mental Ray. I guess I'll just assign Mental Ray as the renderer for the layer the apple is on. Lucky too...it looks like the JSNormal Shader only has an 8.5 version for 64 Bit windows...which I don't have >_< . Anyway its up and working, thanks all!
meant to be a multimeldia project apparently, and i've always pronounced it see-gah, thought everyone did :\ Wouldn't say it was before his time either, he's my age and i grew up with nes/snes/megadrive. vid was cool btw edit: maybe just the australian pronunciation of sega?…