Just an interesting interview with Durante about his "20 min" mod. http://www.gameinformer.com/b/news/archive/2012/08/28/how-dark-souls-pc-became-awesome.aspx
I had no formal art training and had never touched a computer mouse when I started school at 28. If you have enough drive and determination, you can do it.
Judge in Apple 'Fortnite' case slams Epic's tactics, hints at July 2021 trial date https://edition.cnn.com/2020/09/28/tech/apple-fortnite-epic-hearing/index.html
Calluhain http://www.polycount.com/forum/showthread.php?p=1384931 http://www.andyzibits.com/tut_maya_low_poly.html or check out pc's wiki http://wiki.polycount.com/CategoryEnvironmentFoliage?highlight=%28%5CbCategoryEnvironment%5Cb%29
Well a normal map is a texture :) Take a look at this when you have the time http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29 Bunch of links at the end as well.
Although it sounds like a film title, 28 days later is a forum full of urban derelict environments. Great for ruins or general grunge reference. http://www.28dayslater.co.uk/forums/
you have some 90 degree on your model , and that will not turn so good on your bake http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryBumpMap\b%29 hope that help :)
Another quick study, decided to try out some hard-surface shapes this time, only ZBrush primitives and Dynamesh Master (no modeling). Study 28 - ZBrush Hard-Surface
yeah just finished it with a rather low completion score of 28 percent. really enjoyed the game though, beautiful landscapes. how the f: did they do so much work for one game.