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Re: Sci Fi Turret
Reply by
jordan.kocon
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Jan 2012
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3D Art Showcase & Critiques
I clamp my blue channel to 127, then use 'hard light' instead of overlay.
2 results
Re: Upgrading or building a new PC? This is the thread for you!
Reply by
Udjani
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Nov 2020
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Technical Talk
@FranAM That 141$ cooler is just overkill. Also it's hard to give you advice on what to get without knowing your budget first.
3 results
Re: SketchBook: cholden
Reply by
System
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Jan 2012
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Digital Sketchbooks
http://supreme-scapes.deviantart.com/ http://www.sankakucomplex.com/2011/05/07/backalleys-of-japan/ http://apedogs.com/viewtopic.php?f=10&t=149
Re: What are you working on? 2016
Reply by
kodde
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Apr 2016
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Stickies
jonas-144> I like your cross-processing styled colors. Fits the 70s Miami theme you've got going on. Go for it!
3 results
Re: Torchlight 2 - Steam Workshop Thread
Reply by
oXYnary
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Apr 2013
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3D Art Showcase & Critiques
Does anyone know which version of Ogre Torchlight 2 is based on? 1.4 or 1.7? Also, is there some specific naming conventions for materials?
Re: Best way to composite normal maps on to eachother?
Reply by
EarthQuake
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Nov 2009
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Technical Talk
just clamp the levels to 127 in the blue channel and overlay, nothing more to it than that(i think that is what ben's tut suggests doing).
2 results
Re: subsurface scatter tutorial maya mentalray?
Reply by
Mongrelman
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Oct 2009
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Technical Talk
I'd suggest the free skin shading with mental ray ones here http://www.thegnomonworkshop.com/store/category/167/Free-Maya-Tutorials
Re: hardware question - graphics card capabilities
Reply by
Downsizer
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Apr 2006
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Technical Talk
http://www.tcmagazine.info/articles.php?action=show&showarticle=127 I was about to post that PCIe is much higher bandwidth specs, and came across this.
Re: SOLVED: Seam Termination issue
Reply by
teddybergsman
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Nov 2014
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Quixel Megascans
Thank you kindly! It has now been solved and will be part of the official 1.7 release. - Teddy
2 results
Re: Hard Surface Issue - Lexus 2054 Hood
Reply by
EarthQuake
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Jun 2014
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Technical Talk
covered many times in this thread: http://www.polycount.com/forum/showthread.php?t=56014&page=107
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