I love it! :) But I'd recommend to make the shape of the ground less polygonal and give it some height. The scene endes abrupt. you can blur it like here: https://cdnb.artstation.com/p/assets/images/images/000/111/611/large/nick-duarte-land-diorama001-final.jpg?1403494839 or break the shape abit like here:…
Don't forget to look at the PS1 controllers, since they should be compatible. I have a joystick for the PS1 that looks similar to this: http://i22.ebayimg.com/06/i/000/b9/ab/e846_1.JPG but it doesn't have rapid fire and it's a bit smaller. I couldn't find a picture of it online though :/ I also saw this on Ebay while…
I'm looking for someone capable of making good hand painted textures. I want to redo all models from a game prototype, and it needs a solid style, similar to those examples: http://www.ryanmurraydigital.com/uploads/4/7/6/5/4765382/2854256_orig.jpg…
Hello, I´ve done a lot of Mechs and hard surface stuff, in the last months and i always wanted to do a nice realtime Bust with all the fancy SSS and translucency. Finally i took the time and here is it ;) It has 25 000 Tris without the spit Object. And there are 3x 2k Textures on it. It took me about 10-12 hours to make…
when i was watching it live on game trailer i was like OMG OMG OMG :DDDDDDDDDDDDDDD http://i0.kym-cdn.com/photos/images/original/000/119/924/sweetjesus.jpg?1304464078 i just want to see more of it and theres something not right with the main character wearing a coat like that :/ but anyway CAN NOT WAIT for this game, its a…
the viewport should handle around 400 000 tris without too much lag. The model showing black is either an issue with the obj format (sometimes it seems the texture coordinates don't go through, we need to investigate this, and I recommend using FBX instead. The other issue you could be facing is that the light may be…
Neox! This is utterly mindblowing, man! Can I ask some technical questions on how you're integrating your art into the prop and terrain system? Is it anything like how they did Rayman Legends? I understand if you can't answer, but if you can I'd love to know. [edit] Like this? (but of course with alpha blending under the…
Posting a quick update. Optimized the model, making it about 9 400 tris. The tris count might go a bit higher if I decided to add something to the wagon in order to make it more interesting, but it shouldn't go over 10 000 tris. =) For today, I've tried to fix some things on the AO as well as decide a color scheme. I might…
Hum...I guess you should take out the word "2D" in your title. You're a 3D artist, as I guess. WIP should go out, or at least you finish them. Recruiters don't like to see unfinished pieces of work. Don't forget to show your making of, so show your total scene triangle count (ex : 10, 000 tris), your texture size (ex: 1024…
Looks like a fun reel and character. I'd agree with @Arturow that adding in metacarpels in the hands would be helpful and making sure you have an FK option for the fingers. Also, it might help showcase the rig by putting it into some of the more extreme spiderman poses (…