I think Unreal, CryENGINE and unity cap out at 4, I personally don't see a reason to go above that, except maybe in the face but even then you can get by with 4 bone influences just fine. 5 seems like overkill and I'm having trouble imagining a scenario where you would need 5 bones to influence 1 vert? Other than possibly…
I have released a four part video tutorial set for 3d Studio Max 7 on the end to end creation of a 5000 polygon Desert Eagle using polymodeling. The gun features chamfered edges and milling, so minor adjustments to the model would ensure compatibility with most game engines (edit- for games compatibility this would work…
There might be a better way to do this but you can script it pretty easily. Basically you turn on the maxscript listener, clear it out, add the modifier, make the changes and copy/paste that into a script you can then drag that script into the tool bar. Anytime you click that button you get that modifier with those…
Show more pics, sell us on it! Best way to get responses is to embed your work here on Polycount. Don't make us click a link to see your stuff, that stops lots of people right away, it's a gate. We're on a site where art is embedded all the time. It's the expectation. We've clicked on your thread, expecting to see your…
Agreed, you are basically inviting scrutiny in a very obvious way. The focal length might be something that plays a role subconsciously (although I don't think it's very unusual) but the low angle and strange placement with one corner over the edge looks out of the ordinary immediately. Some of this could be used…
Thanks for testing. I'm just chalking it up to Maya's personality on a day to day basis. My coworker and I don't seriously believe Maya is sentient... but there's some day's it just seems to troll us harder than others. Oh Maya :D I bet you it will work tomorrow =P Same thing, just a different way of getting there. You can…
I decided to try my hand at capturing textures with a cross polarizing light setup and this was the result of todays test. I generated albedo, normal and specular/roughness maps. The relevant equipment I used is as listed:* Canon 7D * Canon EF 28mm F1.8 USM * B+W Circular Polarizer * Canon 430EX II Flash * Manfrotto…
(And fixed) Was just gonna say that the whole project will be hand painted so you'll see bits of it in there as it gets done. Still experimenting with style at this point. I have been told 'Cyberpunk Children's Book Noir'. It may be beyond me but I'll try.
It's me again, need more tech assistance on rendering. Usually a piece of geo with an AO render pass in Maya works well, but as soon as an alpha gets insterted into the scene, things get tricky. And tricked is where I'm at. As you can see on the bottom render, there are many intersecting lines where the plane meets the…