:) no problem, I am glad it is still being of use to people and that people are thinking of polycount! even more that people don't randomly post new threads and use the search function is even better.
Yeah, it was a pretty simple fix, the roll over functions correctly and when you click down on a tab, the pouch will open up as it should. The AK render link has also been fixed.
Thanks for the replies. I dont have any problems with unfolding or what so ever with the model, all the functions of unfold work properly on it. Still strange that unfold draws those orange things..
This might possibly be a very nice option in a case where risky heart or brainstem surgery (etc) is required but isn't attempted because the risk of interrupting vital functions is too great. No vitals no worries!
Not true, actually, snake has two perfectly functioning eyes, and can quite obviously see through the solid eye system normally, when he's not activating any of it's special vision modes.
Very nice modelling! This weapon is simetric? :S i don't imagine myself changing the magazine, imo this weapon is cool looking, but not practical/functional. Are you going to build a normal map model?
I like how you made it actually functioning... and I don't know to much about guns but it looks like the you chose the correct parts to separate. Keep up the good work!
In Max, the functions that you will want to use are Remove and Collapse. Remove (Ctrl + Backspace) is usually used in conjunction with a loop selection. Collapse can work with vertices, and does quite well with Ring selections.
Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…
Do you know of any place to discuss design topics? Like a forum, discord-server etc. I am struggeling quite a bit with design/function stuff in HSM, and it's quite strange that there is such an abundance of sources about general polymodeling etc. but not for design, which is not only necessary bot super interesting to…