hey thomas, that is looking great! what are you guys using for the HUD? Is it Unity's standard 2d GUI interface? Because at work we found out that it pretty much sucks, since it draws every little object individually and the draw calls add up like crazy. We are currently using EZ GUI, in which every hud element is 3d and…
Didnt you tell me the complete opposite of what you just said here? My 3d modeling technique..... If Humanoid: Draw rough, front / side pose of your model traditionally (pencil + paper) and scan them, save them as Bitmaps. Make 2 planes with no segments along the x and y axies. Apply the bitmap to material and material to…
@mlichy: yeah same long live max! sucks about photoshop man. I'd stay away from that brush. Any chance you can work on something else for a bit so you can refresh on that one piece? pffft... drawing your own textures and shipping hard copies with each game sucks, you should really create all your textures as ASCII art and…
@ANamedUser I really like this update! Definitely feeling better! Personally I would choose Layout B. - Layout A feels to cramped, although I like that perspective alot, as it feels pretty powerful and focused, but you lose alot. - Layout C just doesnt feel right losing the height. Somethings I might consider addressing: -…
I'm not a character artist and don't pretend to be one but I would have said you've got far more to worry about than how to set up your project. With all due respect, if you've stumbled this much at this stage, you're gonna hit some real roadblocks later on. I'm gonna use this as an opportunity to give you some advice…
Opps looks like I wasn't quite done with the post. heh. As few and as small maps as possible is normally a good direction. More maps means more draw calls (I think that's the right term?) but it depends on the engine again, some handle a bunch of smaller maps really well, but in general when you're dealing with 1 model, 1…
I think it's extremely important to not waste time while still remembering that it takes time to learn. If you are practicing the wrong things and not pushing yourself outside your comfort zone you will spin in circles forever. I know people who have done this, and it usually starts when you withdraw and don't show your…
Hi all, I'm a generalist 3D art/3D animation/VFX student, just wanting to get some industry advice on where I should direct my learning or if I should specialise early on. Do concept artists by their nature get more creative agency than 3D artists? Or does it depend on the size of the studio? I love all aspects of 3D art…
If drawing is easier for you turn prospective off and hit V in this mode use move brush as both pen and eraser once silhouette looks good hit V again and draw inner structure with something like damStandard or any knife like tool,all that left is to give everything some volume and to move high points to their proper place…
hello i am ghost, i wish to become an master at drawing animals (dogs, cats etc) and landscapes. right at the moment i am still in high school ready to get out and find a nice job. so i can make money while working on becoming an master at drawing animals and landscapes. then do animation for the animals. :) i have been…