Did you read this topic in the Help? Might give you some tricks to solve it. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26.htm,topicNumber=d30e354555
Here is something that just popped up and may help you guys. http://polycount.com/discussion/164020/3dsmax-detaching-keeping-normals#latest So it turns out that edit normals can be actually much more useful than its expected.
This might be a limitation of Smoothing groups, as the new harden edge tool in the new 3dsmax still makes use of them. Select a polygon, then convert to edge border (Shift + click on face mode in Command panel), then harden the new edge selection - is the selection unexpected?
Yes. I know exactly what you mean. When it got bad, i switched over to using a wacom pen to animate with instead of a mouse Initially it was weird using 3dsmax. Though, my hand was more comfortable in this position, and the pain subsided
hi everyone , i'm new member , everyone can instruduce i install super poly brige . I drag and drop in 3d but i still find icon yet . I use 3dsmax design 2011 . I thanks everyone before
Looks like Dictionary was introduced in Max 2017.1. The best you could do is install 2017, update it, use this startup script there, and then Save As 2016 format. To keep working in 2016. Sorry. http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=__files_GUID_39A9FDB8_E508_413F_BF58_EC8F52BE7CA9_htm
Well if you've no bias software wise, might I suggest Architect3D, a dedicated archviz package fully implemented with those features bundled in popular 3D programs i.e Maya, 3dsMax, C4D, Blender...etc and a tutorial library can be found at MyArchitect3D.com
@ 3dsmax Users: Learn to bake in max it will teach you everything you need to know. If after learning you decide you like xnormal, knock yourself out. @ Maya Users: Skip maya go straight to xnormal and don't look back.
Have you updated your graphics card driver recently? Also, try enabling Redraw Scene on Window Expose. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-4FB6180F-7C21-4B0E-903B-D25974C92FB7.htm
This porbably won't replace 3DSMAX all together however I like the idea of being able to use vray and unreal renders in a single scene. Also to be sharing PBR and VRAY materials in the same workflow, atm it requires 2 sets of material data.