Somewhat related to this thread http://boards.polycount.net/showflat.php...;gonew=1#UNREAD In the Halls of the Game Developers Conference (GDC), the talk this time was on "The Next Generation". Not the T.V. series, but the Next Generation of Consoles and high end game engines and shaders that ill be possible on the new…
Now that's an interesting thread! I am currently looking for work in Montreal as a character artist/3D generalist and I have been diversifying my portfolio in an attempt to land something. I had lunch with some VFX veterans and other people in the 3D field and I keep hearing that environment or props modeling is easier to…
It is late here so my writing is a bit all over the place and a mess, please excuse me. Also take this as is, I've hired for game development companies before. But it is not very nice. Site: Is there some reason the site is gray and dark red? The colours don't combine very well at all. Your menu is inconsistent, if you go…
Here you go with another tutorial (this one is for charakters): http://www.3dtotal.com/index_tutorial_detailed.php?id=1763#.VHrho8lSOF9 In the end I guess there isn't just one way to approach it. The thing is, before you start worring about this high poly to low poly workflows, you have to completely understand the basics…
Um....Not really (it's just one post), I am just trying to salvage hours of learning and work and complete a process to the end so I can learn a workflow. (There's nothing wrong with that right?) Even if it's not too good, I figure my next one will be better than the last but at least I won't have something that's not…
Kinetichaze -- thanks man, great points & interesting post.. first -- you're misreading me on the black-and-white thing. I certainly don't think this is a simple topic, but I would hope that just because i haven't unpacked the entirety of my viewpoint, it wouldn't be assumed that the point I did present is the entirety. I…
INTRO There are many ways to skin this cat, here will be looking at the processes we will use for Metal Shock Game.This Post Summarizes The PC Game development process from zero as an independent producer as I go through the steps of creating a next gen(?) game. The guiding philosophy is to fail fast, that means: 1. Find…
The latest UDK update is out today. It's mostly a bug fix update but there are a few new features as well that might help a couple folks out there with a few specific issues. Either way, its still a nice free update to a great tool. Here's some cut and paste from the patch notes: Upgrade Notes PhysX is now enabled for iOS…
Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a multiplayer PvP area, however it will be…
The vertex blending can be kind of expensive, it requires verts wherever you plan to blend, you can save the tris/verts and use a simple B/W map as a mask. There are a few options and you don't ways need verts. But it depends on what app/engine you decide to do the final scene in as to what methods will probably work best.…